Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/ExtractWeaponDocsCommand.cs

110 lines
3.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using System.Text;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.UtilityCommands
{
class ExtractWeaponDocsCommand : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--weapon-docs"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("[VERSION]", "Generate weaponry documentation in MarkDown format.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = utility.ModData;
var version = utility.ModData.Manifest.Metadata.Version;
if (args.Length > 1)
version = args[1];
Console.WriteLine(
"This documentation is aimed at modders. It displays a template for weapon definitions " +
"as well as its contained types (warheads and projectiles) with default values and developer commentary. " +
"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
"automatically generated for version {0} of OpenRA.", version);
Console.WriteLine();
var toc = new StringBuilder();
var doc = new StringBuilder();
var currentNamespace = "";
var objectCreator = utility.ModData.ObjectCreator;
var weaponInfo = objectCreator.GetTypesImplementing<WeaponInfo>();
var warheads = objectCreator.GetTypesImplementing<IWarhead>().OrderBy(t => t.Namespace);
var projectiles = objectCreator.GetTypesImplementing<IProjectileInfo>().OrderBy(t => t.Namespace);
var weaponTypes = Enumerable.Concat(weaponInfo, Enumerable.Concat(projectiles, warheads));
foreach (var t in weaponTypes)
{
// skip helpers like TraitInfo<T>
if (t.ContainsGenericParameters || t.IsAbstract)
continue;
if (currentNamespace != t.Namespace)
{
currentNamespace = t.Namespace;
doc.AppendLine();
doc.AppendLine("## {0}".F(currentNamespace));
toc.AppendLine("* [{0}](#{1})".F(currentNamespace, currentNamespace.Replace(".", "").ToLowerInvariant()));
}
var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
toc.AppendLine(" * [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
doc.AppendLine();
doc.AppendLine("### {0}".F(traitName));
var traitDescLines = t.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
foreach (var line in traitDescLines)
doc.AppendLine(line);
var infos = FieldLoader.GetTypeLoadInfo(t);
if (!infos.Any())
continue;
doc.AppendLine("<table>");
doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
var liveTraitInfo = t == typeof(WeaponInfo) ? null : objectCreator.CreateBasic(t);
foreach (var info in infos)
{
var fieldDescLines = info.Field.GetCustomAttributes<DescAttribute>(true).SelectMany(d => d.Lines);
var fieldType = Util.FriendlyTypeName(info.Field.FieldType);
var defaultValue = liveTraitInfo == null ? "" : FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(info.YamlName, defaultValue, fieldType));
doc.Append("<td>");
foreach (var line in fieldDescLines)
doc.Append(line + " ");
doc.AppendLine("</td></tr>");
}
doc.AppendLine("</table>");
}
Console.Write(toc.ToString());
Console.Write(doc.ToString());
}
}
}