393 lines
11 KiB
C#
393 lines
11 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class IngameMenuLogic : ChromeLogic
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{
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readonly Widget menu;
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readonly Widget buttonContainer;
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readonly ButtonWidget buttonTemplate;
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readonly int2 buttonStride;
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readonly List<ButtonWidget> buttons = new List<ButtonWidget>();
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readonly ModData modData;
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readonly Action onExit;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly MenuPaletteEffect mpe;
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readonly bool isSinglePlayer;
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bool hasError;
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bool leaving;
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bool hideMenu;
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[ObjectCreator.UseCtor]
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public IngameMenuLogic(Widget widget, ModData modData, World world, Action onExit, WorldRenderer worldRenderer,
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IngameInfoPanel activePanel, Dictionary<string, MiniYaml> logicArgs)
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{
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this.modData = modData;
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this.world = world;
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this.worldRenderer = worldRenderer;
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this.onExit = onExit;
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var buttonHandlers = new Dictionary<string, Action>
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{
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{ "ABORT_MISSION", CreateAbortMissionButton },
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{ "RESTART", CreateRestartButton },
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{ "SURRENDER", CreateSurrenderButton },
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{ "LOAD_GAME", CreateLoadGameButton },
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{ "SAVE_GAME", CreateSaveGameButton },
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{ "MUSIC", CreateMusicButton },
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{ "SETTINGS", CreateSettingsButton },
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{ "RESUME", CreateResumeButton },
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{ "SAVE_MAP", CreateSaveMapButton },
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{ "EXIT_EDITOR", CreateExitEditorButton }
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};
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isSinglePlayer = !world.LobbyInfo.GlobalSettings.Dedicated && world.LobbyInfo.NonBotClients.Count() == 1;
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menu = widget.Get("INGAME_MENU");
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mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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if (mpe != null)
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mpe.Fade(mpe.Info.MenuEffect);
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menu.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;
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buttonContainer = menu.Get("MENU_BUTTONS");
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buttonTemplate = buttonContainer.Get<ButtonWidget>("BUTTON_TEMPLATE");
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buttonContainer.RemoveChild(buttonTemplate);
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buttonContainer.IsVisible = () => !hideMenu;
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MiniYaml buttonStrideNode;
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if (logicArgs.TryGetValue("ButtonStride", out buttonStrideNode))
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buttonStride = FieldLoader.GetValue<int2>("ButtonStride", buttonStrideNode.Value);
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var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
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hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
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MiniYaml buttonsNode;
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if (logicArgs.TryGetValue("Buttons", out buttonsNode))
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{
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Action createHandler;
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var buttonIds = FieldLoader.GetValue<string[]>("Buttons", buttonsNode.Value);
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foreach (var button in buttonIds)
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if (buttonHandlers.TryGetValue(button, out createHandler))
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createHandler();
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}
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// Recenter the button container
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if (buttons.Count > 0)
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{
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var expand = (buttons.Count - 1) * buttonStride;
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buttonContainer.Bounds.X -= expand.X / 2;
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buttonContainer.Bounds.Y -= expand.Y / 2;
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buttonContainer.Bounds.Width += expand.X;
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buttonContainer.Bounds.Height += expand.Y;
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}
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var panelRoot = widget.GetOrNull("PANEL_ROOT");
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if (panelRoot != null && world.Type != WorldType.Editor)
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{
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var gameInfoPanel = Game.LoadWidget(world, "GAME_INFO_PANEL", panelRoot, new WidgetArgs()
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{
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{ "activePanel", activePanel }
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});
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gameInfoPanel.IsVisible = () => !hideMenu;
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}
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}
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void OnQuit()
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{
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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if (world.Type == WorldType.Regular)
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{
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var moi = world.Map.Rules.Actors["player"].TraitInfoOrDefault<MissionObjectivesInfo>();
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if (moi != null)
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{
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var faction = world.LocalPlayer == null ? null : world.LocalPlayer.Faction.InternalName;
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Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", moi.LeaveNotification, faction);
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}
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}
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leaving = true;
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop != null ? iop.ExitDelay : 0;
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if (mpe != null)
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{
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Game.RunAfterDelay(exitDelay, () =>
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPaletteEffect.EffectType.Black);
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});
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, () =>
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{
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if (!Game.IsCurrentWorld(world))
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return;
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Game.Disconnect();
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Ui.ResetAll();
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Game.LoadShellMap();
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});
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}
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void ShowMenu()
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{
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hideMenu = false;
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}
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void CloseMenu()
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{
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Ui.CloseWindow();
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if (mpe != null)
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mpe.Fade(MenuPaletteEffect.EffectType.None);
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onExit();
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}
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ButtonWidget AddButton(string id, string text)
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{
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var button = buttonTemplate.Clone() as ButtonWidget;
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var lastButton = buttons.LastOrDefault();
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if (lastButton != null)
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{
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button.Bounds.X = lastButton.Bounds.X + buttonStride.X;
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button.Bounds.Y = lastButton.Bounds.Y + buttonStride.Y;
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}
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button.Id = id;
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button.IsDisabled = () => leaving;
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button.GetText = () => text;
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buttonContainer.AddChild(button);
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buttons.Add(button);
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return button;
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}
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void CreateAbortMissionButton()
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{
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if (world.Type != WorldType.Regular)
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return;
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var button = AddButton("ABORT_MISSION", world.IsGameOver ? "Leave" : "Abort Mission");
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button.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(
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title: "Leave Mission",
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text: "Leave this game and return to the menu?",
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onConfirm: OnQuit,
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onCancel: ShowMenu,
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confirmText: "Leave",
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cancelText: "Stay");
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};
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}
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void CreateRestartButton()
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{
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if (world.Type != WorldType.Regular || !isSinglePlayer)
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return;
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop != null ? iop.ExitDelay : 0;
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Action onRestart = () =>
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{
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Ui.CloseWindow();
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if (mpe != null)
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{
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if (Game.IsCurrentWorld(world))
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mpe.Fade(MenuPaletteEffect.EffectType.Black);
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, Game.RestartGame);
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};
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var button = AddButton("RESTART", "Restart");
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button.IsDisabled = () => hasError || leaving;
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button.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(
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title: "Restart",
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text: "Are you sure you want to restart?",
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onConfirm: onRestart,
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onCancel: ShowMenu,
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confirmText: "Restart",
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cancelText: "Stay");
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};
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}
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void CreateSurrenderButton()
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{
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if (world.Type != WorldType.Regular || isSinglePlayer || world.LocalPlayer == null)
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return;
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Action onSurrender = () =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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CloseMenu();
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};
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var button = AddButton("SURRENDER", "Surrender");
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button.IsDisabled = () => world.LocalPlayer.WinState != WinState.Undefined || hasError || leaving;
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button.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(
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title: "Surrender",
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text: "Are you sure you want to surrender?",
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onConfirm: onSurrender,
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onCancel: ShowMenu,
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confirmText: "Surrender",
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cancelText: "Stay");
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};
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}
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void CreateLoadGameButton()
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{
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if (world.Type != WorldType.Regular || !world.LobbyInfo.GlobalSettings.GameSavesEnabled || world.IsReplay)
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return;
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var button = AddButton("LOAD_GAME", "Load Game");
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button.IsDisabled = () => leaving || !GameSaveBrowserLogic.IsLoadPanelEnabled(modData.Manifest);
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("GAMESAVE_BROWSER_PANEL", new WidgetArgs
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{
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{ "onExit", () => hideMenu = false },
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{ "onStart", CloseMenu },
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{ "isSavePanel", false },
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{ "world", null }
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});
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};
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}
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void CreateSaveGameButton()
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{
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if (world.Type != WorldType.Regular || !world.LobbyInfo.GlobalSettings.GameSavesEnabled || world.IsReplay)
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return;
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var button = AddButton("SAVE_GAME", "Save Game");
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button.IsDisabled = () => hasError || leaving || !world.Players.Any(p => p.Playable && p.WinState == WinState.Undefined);
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("GAMESAVE_BROWSER_PANEL", new WidgetArgs
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{
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{ "onExit", () => hideMenu = false },
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{ "onStart", () => { } },
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{ "isSavePanel", true },
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{ "world", world }
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});
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};
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}
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void CreateMusicButton()
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{
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var button = AddButton("MUSIC", "Music");
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
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{
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{ "onExit", () => hideMenu = false },
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{ "world", world }
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});
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};
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}
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void CreateSettingsButton()
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{
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var button = AddButton("SETTINGS", "Settings");
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button.OnClick = () =>
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{
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hideMenu = true;
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Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
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{
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{ "world", world },
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{ "worldRenderer", worldRenderer },
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{ "onExit", () => hideMenu = false },
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});
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};
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}
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void CreateResumeButton()
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{
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var button = AddButton("RESUME", world.IsGameOver ? "Return to map" : "Resume");
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button.Key = modData.Hotkeys["escape"];
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button.OnClick = CloseMenu;
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}
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void CreateSaveMapButton()
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{
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if (world.Type != WorldType.Editor)
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return;
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var button = AddButton("SAVE_MAP", "Save Map");
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button.OnClick = () =>
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{
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hideMenu = true;
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var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
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var actionManager = world.WorldActor.Trait<EditorActionManager>();
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Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
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{
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{ "onSave", (Action<string>)(_ => { hideMenu = false; actionManager.Modified = false; }) },
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{ "onExit", () => hideMenu = false },
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{ "map", world.Map },
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{ "playerDefinitions", editorActorLayer.Players.ToMiniYaml() },
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{ "actorDefinitions", editorActorLayer.Save() }
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});
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};
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}
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void CreateExitEditorButton()
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{
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if (world.Type != WorldType.Editor)
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return;
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var actionManager = world.WorldActor.Trait<EditorActionManager>();
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var button = AddButton("EXIT_EDITOR", "Exit Map Editor");
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// Show dialog only if updated since last save
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button.OnClick = () =>
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{
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if (actionManager.HasUnsavedItems())
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{
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hideMenu = true;
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ConfirmationDialogs.ButtonPrompt(
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title: "Exit Map Editor",
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text: "Exit and lose all unsaved changes?",
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onConfirm: OnQuit,
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onCancel: ShowMenu);
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}
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else
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OnQuit();
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};
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}
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}
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}
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