Files
OpenRA/OpenRa.Game/OrderIO.cs
2009-12-05 14:23:59 +13:00

36 lines
831 B
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace OpenRa.Game
{
static class OrderIO
{
static void Write(this Stream s, byte[] buf)
{
s.Write(buf, 0, buf.Length);
}
public static void WriteFrameData(this Stream s, IEnumerable<Order> orders, int frameNumber)
{
var ms = new MemoryStream();
ms.Write(BitConverter.GetBytes(frameNumber));
foreach (var order in orders)
ms.Write(order.Serialize());
s.Write(BitConverter.GetBytes((int)ms.Length));
ms.WriteTo(s);
}
public static List<Order> ToOrderList(this byte[] bytes)
{
var ms = new MemoryStream(bytes);
var reader = new BinaryReader(ms);
var ret = new List<Order>();
while (ms.Position < ms.Length)
ret.Add(Order.Deserialize(reader));
return ret;
}
}
}