Files
OpenRA/OpenRa.Game/Traits/Production.cs
2009-12-05 14:23:59 +13:00

70 lines
2.0 KiB
C#
Executable File

using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
class Production : IProducer
{
public Production( Actor self ) { }
public virtual int2? CreationLocation( Actor self, UnitInfo producee )
{
return ( 1 / 24f * self.CenterLocation ).ToInt2();
}
public virtual int CreationFacing( Actor self, Actor newUnit )
{
return newUnit.unitInfo.InitialFacing;
}
public bool Produce( Actor self, UnitInfo producee )
{
var location = CreationLocation( self, producee );
if( location == null || Game.UnitInfluence.GetUnitAt( location.Value ) != null )
return false;
var newUnit = new Actor( producee.Name, location.Value, self.Owner );
newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
var rp = self.traits.GetOrDefault<RallyPoint>();
if( rp != null )
{
var mobile = newUnit.traits.GetOrDefault<Mobile>();
if( mobile != null )
newUnit.QueueActivity( new Activities.Move( rp.rallyPoint, 1 ) );
var heli = newUnit.traits.GetOrDefault<Helicopter>();
if (heli != null)
heli.targetLocation = rp.rallyPoint; // TODO: make Activity.Move work for helis.
}
var bi = self.unitInfo as BuildingInfo;
if (bi != null && bi.SpawnOffset != null)
newUnit.CenterLocation = self.CenterLocation
+ new float2(bi.SpawnOffset[0], bi.SpawnOffset[1]);
Game.world.Add( newUnit );
if( self.traits.Contains<RenderWarFactory>() )
self.traits.Get<RenderWarFactory>().EjectUnit();
return true;
}
}
class ProductionSurround : Production
{
public ProductionSurround( Actor self ) : base( self ) { }
public override int2? CreationLocation( Actor self, UnitInfo producee )
{
return Game.FindAdjacentTile( self, producee.WaterBound ?
UnitMovementType.Float : UnitMovementType.Wheel); /* hackety hack */
}
public override int CreationFacing( Actor self, Actor newUnit )
{
return Util.GetFacing( newUnit.CenterLocation - self.CenterLocation, 128 );
}
}
}