47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRa.Game.Graphics;
|
|
|
|
namespace OpenRa.Game.Traits
|
|
{
|
|
class RenderUnitMuzzleFlash : RenderUnit
|
|
{
|
|
Animation muzzleFlash;
|
|
|
|
public RenderUnitMuzzleFlash(Actor self)
|
|
: base(self)
|
|
{
|
|
if (!self.unitInfo.MuzzleFlash) throw new InvalidOperationException("wtf??");
|
|
|
|
muzzleFlash = new Animation(self.unitInfo.Name);
|
|
muzzleFlash.PlayFetchIndex("muzzle",
|
|
() =>
|
|
{
|
|
var attack = self.traits.WithInterface<AttackBase>().First();
|
|
var unit = self.traits.Get<Unit>();
|
|
return (Util.QuantizeFacing(
|
|
unit.Facing, 8)) * 6 + (int)(attack.primaryRecoil * 5.9f);
|
|
});
|
|
}
|
|
|
|
public override void Tick(Actor self)
|
|
{
|
|
base.Tick(self);
|
|
muzzleFlash.Tick();
|
|
}
|
|
|
|
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
|
|
{
|
|
var attack = self.traits.WithInterface<AttackBase>().First();
|
|
if (attack.primaryRecoil > 0)
|
|
return base.Render(self).Concat(new[] {Util.Centered(self,
|
|
muzzleFlash.Image, self.CenterLocation + new float2(
|
|
self.unitInfo.PrimaryOffset.ElementAtOrDefault(2),
|
|
self.unitInfo.PrimaryOffset.ElementAtOrDefault(3)))});
|
|
else
|
|
return base.Render(self);
|
|
}
|
|
}
|
|
}
|