Files
OpenRA/OpenRa.Game/Traits/SeedsOre.cs
2009-12-05 14:23:59 +13:00

20 lines
502 B
C#

namespace OpenRa.Game.Traits
{
class SeedsOre : ITick
{
public SeedsOre( Actor self ) {}
const double OreSeedProbability = .05; // todo: push this out into rules
public void Tick(Actor self)
{
for (var j = -1; j < 2; j++)
for (var i = -1; i < 2; i++)
if (Game.SharedRandom.NextDouble() < OreSeedProbability)
if (Ore.CanSpreadInto(self.Location.X + i, self.Location.Y + j))
Rules.Map.AddOre(self.Location.X + i, self.Location.Y + j);
}
}
}