Files
OpenRA/OpenRa.Game/Traits/TraitsInterfaces.cs
2009-12-05 14:23:59 +13:00

21 lines
764 B
C#

using System.Collections.Generic;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
enum DamageState { Normal, Half, Dead };
interface ITick { void Tick(Actor self); }
interface IRender { IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self); }
interface INotifyDamage { void Damaged(Actor self, DamageState ds); }
interface INotifyDamageEx : INotifyDamage { void Damaged(Actor self, int damage); }
interface INotifyBuildComplete { void BuildingComplete (Actor self); }
interface IOrder
{
Order IssueOrder( Actor self, int2 xy, bool lmb, Actor underCursor );
void ResolveOrder( Actor self, Order order );
}
interface IProducer { bool Produce( Actor self, UnitInfo produceee ); }
}