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OpenRA/mods/ra/maps/soviet-05/soviet05-AI.lua
2021-05-22 23:29:42 +02:00

69 lines
1.7 KiB
Lua

--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
IdlingUnits = function()
local lazyUnits = Utils.Where(Map.ActorsInWorld, function(actor)
return actor.HasProperty("Hunt") and actor.Owner == Greece end)
Utils.Do(lazyUnits, function(unit)
Trigger.OnDamaged(unit, function()
Trigger.ClearAll(unit)
Trigger.AfterDelay(0, function() IdleHunt(unit) end)
end)
end)
end
ProduceInfantry = function()
if Barr.IsDead then
return
end
local delay = Utils.RandomInteger(DateTime.Seconds(3), DateTime.Seconds(9))
local toBuild = { Utils.Random(AlliedInfantryTypes) }
Greece.Build(toBuild, function(unit)
GreeceInfAttack[#GreeceInfAttack + 1] = unit[1]
if #GreeceInfAttack >= 7 then
SendUnits(GreeceInfAttack, InfantryWaypoints)
GreeceInfAttack = { }
Trigger.AfterDelay(DateTime.Minutes(2), ProduceInfantry)
else
Trigger.AfterDelay(delay, ProduceInfantry)
end
end)
end
ProduceShips = function()
if Navalyard.IsDead then
return
end
Greece.Build( {"dd"}, function(unit)
Ships[#Ships + 1] = unit[1]
if #Ships >= 2 then
SendUnits(Ships, ShipWaypoints)
Ships = { }
Trigger.AfterDelay(DateTime.Minutes(6), ProduceShips)
else
Trigger.AfterDelay(Actor.BuildTime("dd"), ProduceShips)
end
end)
end
SendUnits = function(units, waypoints)
Utils.Do(units, function(unit)
if not unit.IsDead then
Utils.Do(waypoints, function(waypoint)
unit.AttackMove(waypoint.Location)
end)
unit.Hunt()
end
end)
end