Files
OpenRA/OpenRA.Mods.Common/Widgets/RadarWidget.cs
2015-03-22 17:01:24 +00:00

344 lines
9.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class RadarWidget : Widget
{
public string WorldInteractionController = null;
public int AnimationLength = 5;
public string RadarOnlineSound = null;
public string RadarOfflineSound = null;
public Func<bool> IsEnabled = () => true;
public Action AfterOpen = () => { };
public Action AfterClose = () => { };
public Action<float> Animating = _ => { };
readonly World world;
readonly WorldRenderer worldRenderer;
readonly RadarPings radarPings;
float radarMinimapHeight;
int frame;
bool hasRadar;
bool cachedEnabled;
float previewScale = 0;
int2 previewOrigin = int2.Zero;
Rectangle mapRect = Rectangle.Empty;
Sheet radarSheet;
byte[] radarData;
Sprite terrainSprite;
Sprite actorSprite;
Sprite shroudSprite;
Shroud renderShroud;
[ObjectCreator.UseCtor]
public RadarWidget(World world, WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
var width = world.Map.Bounds.Width;
var height = world.Map.Bounds.Height;
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
previewOrigin = new int2((int)((rb.Width - previewScale * width) / 2), (int)((rb.Height - previewScale * height) / 2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height));
// The four layers are stored in a 2x2 grid within a single texture
radarSheet = new Sheet(new Size(2 * width, 2 * height).NextPowerOf2());
radarSheet.CreateBuffer();
radarData = radarSheet.GetData();
terrainSprite = new Sprite(radarSheet, new Rectangle(0, 0, width, height), TextureChannel.Alpha);
shroudSprite = new Sprite(radarSheet, new Rectangle(width, 0, width, height), TextureChannel.Alpha);
actorSprite = new Sprite(radarSheet, new Rectangle(0, height, width, height), TextureChannel.Alpha);
// Set initial terrain data
using (var bitmap = Minimap.TerrainBitmap(world.TileSet, world.Map))
OpenRA.Graphics.Util.FastCopyIntoSprite(terrainSprite, bitmap);
world.Map.MapTiles.Value.CellEntryChanged += UpdateTerrainCell;
world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
}
void UpdateTerrainCell(CPos cell)
{
var stride = radarSheet.Size.Width;
var uv = cell.ToMPos(world.Map);
var terrain = world.Map.GetTerrainInfo(cell);
var dx = terrainSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = terrainSprite.Bounds.Top - world.Map.Bounds.Top;
unsafe
{
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
colors[(uv.V + dy) * stride + uv.U + dx] = terrain.Color.ToArgb();
}
}
}
void UpdateShroudCell(CPos cell)
{
var stride = radarSheet.Size.Width;
var uv = cell.ToMPos(world.Map);
var dx = shroudSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = shroudSprite.Bounds.Top - world.Map.Bounds.Top;
var color = 0;
if (world.ShroudObscures(cell))
color = Color.Black.ToArgb();
else if (world.FogObscures(cell))
color = Color.FromArgb(128, Color.Black).ToArgb();
unsafe
{
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
colors[(uv.V + dy) * stride + uv.U + dx] = color;
}
}
}
public override string GetCursor(int2 pos)
{
if (world == null || !hasRadar)
return null;
var cell = MinimapPixelToCell(pos);
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell)));
var mi = new MouseInput
{
Location = location,
Button = MouseButton.Right,
Modifiers = Game.GetModifierKeys()
};
var cursor = world.OrderGenerator.GetCursor(world, cell, mi);
if (cursor == null)
return "default";
return Game.ModData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
}
public override bool HandleMouseInput(MouseInput mi)
{
if (!mapRect.Contains(mi.Location))
return false;
if (!hasRadar)
return true;
var cell = MinimapPixelToCell(mi.Location);
var pos = world.Map.CenterOfCell(cell);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
worldRenderer.Viewport.Center(pos);
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
// fake a mousedown/mouseup here
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
Button = MouseButton.Right,
Modifiers = mi.Modifiers,
Location = location
};
if (WorldInteractionController != null)
{
var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
controller.HandleMouseInput(fakemi);
fakemi.Event = MouseInputEvent.Up;
controller.HandleMouseInput(fakemi);
}
}
return true;
}
public override void Draw()
{
if (world == null)
return;
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
var rsr = Game.Renderer.RgbaSpriteRenderer;
rsr.DrawSprite(terrainSprite, o, s);
rsr.DrawSprite(actorSprite, o, s);
if (renderShroud != null)
rsr.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (hasRadar)
{
var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.TopLeft)));
var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.Position(worldRenderer.Viewport.BottomRight)));
Game.Renderer.EnableScissor(mapRect);
DrawRadarPings();
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
Game.Renderer.DisableScissor();
}
}
void DrawRadarPings()
{
if (radarPings == null)
return;
var lr = Game.Renderer.LineRenderer;
var oldWidth = lr.LineWidth;
lr.LineWidth = 2;
foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
{
var c = radarPing.Color;
var pingCell = world.Map.CellContaining(radarPing.Position);
var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
lr.DrawLine(points[0], points[1], c, c);
lr.DrawLine(points[1], points[2], c, c);
lr.DrawLine(points[2], points[0], c, c);
}
lr.LineWidth = oldWidth;
}
public override void Tick()
{
// Enable/Disable the radar
var enabled = IsEnabled();
if (enabled != cachedEnabled)
Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound);
cachedEnabled = enabled;
if (enabled)
{
var rp = world.RenderPlayer;
var newRenderShroud = rp != null ? rp.Shroud : null;
if (newRenderShroud != renderShroud)
{
if (renderShroud != null)
renderShroud.CellEntryChanged -= UpdateShroudCell;
if (newRenderShroud != null)
{
// Redraw the full shroud sprite
using (var bitmap = Minimap.ShroudBitmap(world))
OpenRA.Graphics.Util.FastCopyIntoSprite(shroudSprite, bitmap);
// Update the notification binding
newRenderShroud.CellEntryChanged += UpdateShroudCell;
}
renderShroud = newRenderShroud;
}
// The actor layer is updated every tick
var stride = radarSheet.Size.Width;
var dx = actorSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = actorSprite.Bounds.Top - world.Map.Bounds.Top;
Array.Clear(radarData, 4 * (actorSprite.Bounds.Top * stride + actorSprite.Bounds.Left), 4 * actorSprite.Bounds.Height * stride);
unsafe
{
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
if (!t.Actor.IsInWorld || world.FogObscures(t.Actor))
continue;
var color = t.Trait.RadarSignatureColor(t.Actor);
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
{
var uv = cell.ToMPos(world.Map);
if (world.Map.Bounds.Contains(uv.U, uv.V))
colors[(uv.V + dy) * stride + uv.U + dx] = color.ToArgb();
}
}
}
}
radarSheet.CommitData();
}
var targetFrame = enabled ? AnimationLength : 0;
hasRadar = enabled && frame == AnimationLength;
if (frame == targetFrame)
return;
frame += enabled ? 1 : -1;
radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
Animating(frame * 1f / AnimationLength);
// Update map rectangle for event handling
var ro = RenderOrigin;
mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
// Animation is complete
if (frame == targetFrame)
{
if (enabled)
AfterOpen();
else
AfterClose();
}
}
int2 CellToMinimapPixel(CPos p)
{
var uv = p.ToMPos(world.Map);
var mapOffset = new float2(uv.U - world.Map.Bounds.Left, uv.V - world.Map.Bounds.Top);
return new int2(mapRect.X, mapRect.Y) + (previewScale * mapOffset).ToInt2();
}
CPos MinimapPixelToCell(int2 p)
{
var viewOrigin = new float2(mapRect.X, mapRect.Y);
var mapOrigin = new float2(world.Map.Bounds.Left, world.Map.Bounds.Top);
var fcell = mapOrigin + (1f / previewScale) * (p - viewOrigin);
return new MPos((int)fcell.X, (int)fcell.Y).ToCPos(world.Map);
}
}
}