Files
OpenRA/OpenRA.Mods.Common/Traits/Multipliers/HandicapProductionTimeMultiplier.cs
Paul Chote 02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00

33 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Modifies the production time of this actor based on the producer's handicap.")]
public class HandicapProductionTimeMultiplierInfo : TraitInfo<HandicapProductionTimeMultiplier>, IProductionTimeModifierInfo
{
int IProductionTimeModifierInfo.GetProductionTimeModifier(TechTree techTree, string queue)
{
// Equivalent to the build speed handicap from C&C3:
// 5% handicap = 105% build time
// 50% handicap = 150% build time
// 95% handicap = 195% build time
return 100 + techTree.Owner.Handicap;
}
}
public class HandicapProductionTimeMultiplier { }
}