Files
OpenRA/OpenRA.Mods.RA/EmitInfantryOnSell.cs
2010-05-20 17:56:44 +12:00

71 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class EmitInfantryOnSellInfo : TraitInfo<EmitInfantryOnSell>
{
public readonly float ValueFraction = .4f;
public readonly float MinHpFraction = .3f;
public readonly string[] ActorTypes = { "e1" };
}
class EmitInfantryOnSell : INotifySold, INotifyDamage
{
public void Selling(Actor self) { }
void Emit(Actor self)
{
var info = self.Info.Traits.Get<EmitInfantryOnSellInfo>();
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
var hpFraction = Math.Max(info.MinHpFraction, hp / self.GetMaxHP());
var dudesValue = (int)(hpFraction * info.ValueFraction * cost);
var eligibleLocations = Footprint.Tiles(self).ToList();
var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = Rules.Info[a].Traits.Get<ValuedInfo>().Cost }).ToArray();
while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))
{
var at = actorTypes.Where(a => a.Cost <= dudesValue).Random(self.World.SharedRandom);
var loc = eligibleLocations.Random(self.World.SharedRandom);
eligibleLocations.Remove(loc);
dudesValue -= at.Cost;
self.World.AddFrameEndTask(w => w.CreateActor(at.Name, loc, self.Owner));
}
}
public void Sold(Actor self) { Emit(self); }
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
Emit(self);
}
}
}