Files
OpenRA/OpenRA.Mods.Common/Lint/CheckDefaultVisibility.cs
2015-06-19 22:02:07 +01:00

37 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckDefaultVisibility : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
foreach (var actorInfo in map.Rules.Actors)
{
if (actorInfo.Key.StartsWith("^"))
continue;
var count = actorInfo.Value.Traits.WithInterface<IDefaultVisibilityInfo>().Count();
if (count == 0)
emitError("Actor type `{0}` does not define a default visibility type!".F(actorInfo.Key));
else if (count > 1)
emitError("Actor type `{0}` defines multiple default visibility types!".F(actorInfo.Key));
}
}
}
}