85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class VoicedInfo : ITraitInfo
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{
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[VoiceReference] public readonly string VoiceSet = null;
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public object Create(ActorInitializer init) { return new Voiced(init.Self, this); }
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}
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public class Voiced : IVoiced
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{
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public readonly VoicedInfo Info;
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public Voiced(Actor self, VoicedInfo info)
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{
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Info = info;
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}
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public bool PlayVoice(string phrase, Actor voicedActor, string variant)
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{
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if (voicedActor == null || phrase == null)
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return false;
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var mi = voicedActor.TraitOrDefault<IVoiced>();
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if (mi == null || mi.VoiceSet == null)
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return false;
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var type = mi.VoiceSet.ToLowerInvariant();
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return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, true, WPos.Zero, 1f, true);
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}
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public bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume)
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{
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if (voicedActor == null || phrase == null)
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return false;
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var mi = voicedActor.TraitOrDefault<IVoiced>();
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if (mi == null || mi.VoiceSet == null)
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return false;
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var type = mi.VoiceSet.ToLowerInvariant();
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return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, false, pos, volume, true);
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}
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public bool HasVoices(Actor actor)
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{
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var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
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return voice != null && voice.VoiceSet != null;
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}
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public bool HasVoice(Actor actor, string voice)
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{
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var v = GetVoices(actor);
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return v != null && v.Voices.ContainsKey(voice);
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}
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public SoundInfo GetVoices(Actor actor)
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{
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var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
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if (voice == null)
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return null;
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var v = voice.VoiceSet;
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return (v == null) ? null : actor.World.Map.Rules.Voices[v.ToLowerInvariant()];
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}
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public string VoiceSet { get { return Info.VoiceSet; } }
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}
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}
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