Files
OpenRA/OpenRA.Mods.Common/Traits/Voiced.cs
reaperrr 251d3e6864 Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
2015-05-22 01:51:53 +02:00

85 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class VoicedInfo : ITraitInfo
{
[VoiceReference] public readonly string VoiceSet = null;
public object Create(ActorInitializer init) { return new Voiced(init.Self, this); }
}
public class Voiced : IVoiced
{
public readonly VoicedInfo Info;
public Voiced(Actor self, VoicedInfo info)
{
Info = info;
}
public bool PlayVoice(string phrase, Actor voicedActor, string variant)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, true, WPos.Zero, 1f, true);
}
public bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return Sound.PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, false, pos, volume, true);
}
public bool HasVoices(Actor actor)
{
var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
return voice != null && voice.VoiceSet != null;
}
public bool HasVoice(Actor actor, string voice)
{
var v = GetVoices(actor);
return v != null && v.Voices.ContainsKey(voice);
}
public SoundInfo GetVoices(Actor actor)
{
var voice = actor.TraitsImplementing<IVoiced>().FirstOrDefault();
if (voice == null)
return null;
var v = voice.VoiceSet;
return (v == null) ? null : actor.World.Map.Rules.Voices[v.ToLowerInvariant()];
}
public string VoiceSet { get { return Info.VoiceSet; } }
}
}