Files
OpenRA/OpenRA.Game/Traits/Render/HiddenUnderFog.cs
2010-04-02 17:22:54 +13:00

48 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Traits.Render
{
class HiddenUnderFogInfo : ITraitInfo
{
public object Create(Actor self) { return new HiddenUnderFog(self); }
}
class HiddenUnderFog : IRenderModifier
{
Shroud shroud;
public HiddenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (self.Owner == self.World.LocalPlayer || shroud.visibleCells[self.Location.X, self.Location.Y] > 0)
return r;
return new Renderable[] { };
}
}
}