77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Effects;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits.Render
|
|
{
|
|
[Desc("Displays an overlay when `NukePower` is triggered.")]
|
|
public class WithNukeLaunchOverlayInfo : ConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
|
{
|
|
[Desc("Sequence name to use")]
|
|
[SequenceReference] public readonly string Sequence = "active";
|
|
|
|
[Desc("Position relative to body")]
|
|
public readonly WVec Offset = WVec.Zero;
|
|
|
|
[Desc("Custom palette name")]
|
|
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
|
|
|
|
[Desc("Custom palette is a player palette BaseName")]
|
|
public readonly bool IsPlayerPalette = false;
|
|
|
|
public override object Create(ActorInitializer init) { return new WithNukeLaunchOverlay(init.Self, this); }
|
|
}
|
|
|
|
public class WithNukeLaunchOverlay : ConditionalTrait<WithNukeLaunchOverlayInfo>, INotifyBuildComplete, INotifySold, INotifyNuke
|
|
{
|
|
readonly Animation overlay;
|
|
bool buildComplete;
|
|
bool visible;
|
|
|
|
public WithNukeLaunchOverlay(Actor self, WithNukeLaunchOverlayInfo info)
|
|
: base(info)
|
|
{
|
|
var rs = self.Trait<RenderSprites>();
|
|
var body = self.Trait<BodyOrientation>();
|
|
|
|
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
|
|
overlay = new Animation(self.World, rs.GetImage(self));
|
|
overlay.PlayThen(info.Sequence, () => visible = false);
|
|
|
|
var anim = new AnimationWithOffset(overlay,
|
|
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
|
() => IsTraitDisabled || !visible || !buildComplete,
|
|
p => RenderUtils.ZOffsetFromCenter(self, p, 1));
|
|
|
|
rs.Add(anim, info.Palette, info.IsPlayerPalette);
|
|
}
|
|
|
|
void INotifyBuildComplete.BuildingComplete(Actor self)
|
|
{
|
|
buildComplete = true;
|
|
}
|
|
|
|
void INotifySold.Sold(Actor self) { }
|
|
void INotifySold.Selling(Actor self)
|
|
{
|
|
buildComplete = false;
|
|
}
|
|
|
|
void INotifyNuke.Launching(Actor self)
|
|
{
|
|
visible = true;
|
|
overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);
|
|
}
|
|
}
|
|
} |