Files
OpenRA/OpenRA.Mods.Common/Traits/Passenger.cs
2020-05-09 15:46:11 +02:00

217 lines
6.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can enter Cargo actors.")]
public class PassengerInfo : ITraitInfo, IObservesVariablesInfo
{
public readonly string CargoType = null;
[Desc("If defined, use a custom pip type defined on the transport's WithCargoPipsDecoration.CustomPipSequences list.")]
public readonly string CustomPipType = null;
public readonly int Weight = 1;
[GrantedConditionReference]
[Desc("The condition to grant to when this actor is loaded inside any transport.")]
public readonly string CargoCondition = null;
[Desc("Conditions to grant when this actor is loaded inside specified transport.",
"A dictionary of [actor id]: [condition].")]
public readonly Dictionary<string, string> CargoConditions = new Dictionary<string, string>();
[GrantedConditionReference]
public IEnumerable<string> LinterCargoConditions { get { return CargoConditions.Values; } }
[VoiceReference]
public readonly string Voice = "Action";
[ConsumedConditionReference]
[Desc("Boolean expression defining the condition under which the regular (non-force) enter cursor is disabled.")]
public readonly BooleanExpression RequireForceMoveCondition = null;
public object Create(ActorInitializer init) { return new Passenger(this); }
}
public class Passenger : IIssueOrder, IResolveOrder, IOrderVoice, INotifyRemovedFromWorld, INotifyEnteredCargo, INotifyExitedCargo, INotifyKilled, IObservesVariables
{
public readonly PassengerInfo Info;
public Actor Transport;
bool requireForceMove;
int anyCargoToken = Actor.InvalidConditionToken;
int specificCargoToken = Actor.InvalidConditionToken;
public Passenger(PassengerInfo info)
{
Info = info;
}
public Cargo ReservedCargo { get; private set; }
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
yield return new EnterAlliedActorTargeter<CargoInfo>("EnterTransport", 5, IsCorrectCargoType, CanEnter);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "EnterTransport")
return new Order(order.OrderID, self, target, queued);
return null;
}
bool IsCorrectCargoType(Actor target, TargetModifiers modifiers)
{
if (requireForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
return IsCorrectCargoType(target);
}
bool IsCorrectCargoType(Actor target)
{
var ci = target.Info.TraitInfo<CargoInfo>();
return ci.Types.Contains(Info.CargoType);
}
bool CanEnter(Cargo cargo)
{
return cargo != null && cargo.HasSpace(Info.Weight);
}
bool CanEnter(Actor target)
{
return CanEnter(target.TraitOrDefault<Cargo>());
}
public string VoicePhraseForOrder(Actor self, Order order)
{
if (order.OrderString != "EnterTransport")
return null;
if (order.Target.Type != TargetType.Actor || !CanEnter(order.Target.Actor))
return null;
return Info.Voice;
}
void INotifyEnteredCargo.OnEnteredCargo(Actor self, Actor cargo)
{
string specificCargoCondition;
if (anyCargoToken == Actor.InvalidConditionToken && !string.IsNullOrEmpty(Info.CargoCondition))
anyCargoToken = self.GrantCondition(Info.CargoCondition);
if (specificCargoToken == Actor.InvalidConditionToken && Info.CargoConditions.TryGetValue(cargo.Info.Name, out specificCargoCondition))
specificCargoToken = self.GrantCondition(specificCargoCondition);
// Allow scripted / initial actors to move from the unload point back into the cell grid on unload
// This is handled by the RideTransport activity for player-loaded cargo
if (self.IsIdle)
{
// IMove is not used anywhere else in this trait, there is no benefit to caching it from Created.
var move = self.TraitOrDefault<IMove>();
if (move != null)
self.QueueActivity(move.ReturnToCell(self));
}
}
void INotifyExitedCargo.OnExitedCargo(Actor self, Actor cargo)
{
if (anyCargoToken != Actor.InvalidConditionToken)
anyCargoToken = self.RevokeCondition(anyCargoToken);
if (specificCargoToken != Actor.InvalidConditionToken)
specificCargoToken = self.RevokeCondition(specificCargoToken);
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "EnterTransport")
return;
// Enter orders are only valid for own/allied actors,
// which are guaranteed to never be frozen.
if (order.Target.Type != TargetType.Actor)
return;
var targetActor = order.Target.Actor;
if (!CanEnter(targetActor))
return;
if (!IsCorrectCargoType(targetActor))
return;
self.QueueActivity(order.Queued, new RideTransport(self, order.Target));
self.ShowTargetLines();
}
public bool Reserve(Actor self, Cargo cargo)
{
if (cargo == ReservedCargo)
return true;
Unreserve(self);
if (!cargo.ReserveSpace(self))
return false;
ReservedCargo = cargo;
return true;
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { Unreserve(self); }
public void Unreserve(Actor self)
{
if (ReservedCargo == null)
return;
ReservedCargo.UnreserveSpace(self);
ReservedCargo = null;
}
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
if (Transport == null)
return;
// Something killed us, but it wasn't our transport blowing up. Remove us from the cargo.
if (!Transport.IsDead)
Transport.Trait<Cargo>().Unload(Transport, self);
}
IEnumerable<VariableObserver> IObservesVariables.GetVariableObservers()
{
if (Info.RequireForceMoveCondition != null)
yield return new VariableObserver(RequireForceMoveConditionChanged, Info.RequireForceMoveCondition.Variables);
}
void RequireForceMoveConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
{
requireForceMove = Info.RequireForceMoveCondition.Evaluate(conditions);
}
}
}