1192 lines
24 KiB
YAML
1192 lines
24 KiB
YAML
^ExistsInWorld:
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|
AppearsOnRadar:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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GivesExperience:
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PlayerExperienceModifier: 1
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|
ScriptTriggers:
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|
RenderDebugState:
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^SpriteActor:
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BodyOrientation:
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|
QuantizeFacingsFromSequence:
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RenderSprites:
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^ClassicFacingSpriteActor:
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|
ClassicFacingBodyOrientation:
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|
QuantizeFacingsFromSequence:
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|
RenderSprites:
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|
^1x1Shape:
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HitShape:
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|
UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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^2x1Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 512
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^2x2Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1024, -1024
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BottomRight: 1024, 1024
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^3x2Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1536, -1024
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BottomRight: 1536, 1024
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^GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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Conditions:
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200: rank-veteran
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400: rank-veteran
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800: rank-veteran
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1600: rank-veteran
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 4
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Condition: rank-elite
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DamageMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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|
DamageMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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|
DamageMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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|
DamageMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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FirepowerMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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FirepowerMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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FirepowerMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 120
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FirepowerMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 130
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SpeedMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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SpeedMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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SpeedMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 120
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SpeedMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 140
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ReloadDelayMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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ReloadDelayMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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ReloadDelayMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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ReloadDelayMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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InaccuracyMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 90
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|
InaccuracyMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 80
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|
InaccuracyMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 70
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InaccuracyMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 50
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SelfHealing@ELITE:
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Step: 200
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Delay: 100
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HealIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: rank-elite
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WithDecoration@RANK-1:
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Image: rank
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Sequence: rank-veteran-1
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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RequiresCondition: rank-veteran == 1
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WithDecoration@RANK-2:
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Image: rank
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Sequence: rank-veteran-2
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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RequiresCondition: rank-veteran == 2
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WithDecoration@RANK-3:
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Image: rank
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Sequence: rank-veteran-3
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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RequiresCondition: rank-veteran == 3
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WithDecoration@RANK-ELITE:
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Image: rank
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Sequence: rank-elite
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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RequiresCondition: rank-elite
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^InfantryExperienceHospitalHazmatOverrides:
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WithDecoration@RANK-1:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@RANK-2:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@RANK-3:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@RANK-ELITE:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal && hazmatsuits: On, Off, Off
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hospitalheal || hazmatsuits: On, Off
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WithDecoration@HAZMAT:
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BlinkInterval: 32
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BlinkPatterns:
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rank-veteran && hospitalheal: Off, Off, On
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rank-veteran || hospitalheal: Off, On
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WithDecoration@REDCROSS:
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BlinkPatterns:
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rank-veteran && hazmatsuits: Off, On, Off
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rank-veteran && !hazmatsuits: Off, On
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hazmatsuits: On, Off
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^AutoTargetGround:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetGroundAssaultMove:
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Inherits: ^AutoTargetGround
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything && !assault-move
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything || assault-move
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AttackMove:
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AssaultMoveCondition: assault-move
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^AutoTargetAir:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Air
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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Inherits: ^AutoTargetAll
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything && !assault-move
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything || assault-move
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AttackMove:
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AssaultMoveCondition: assault-move
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^AcceptsCloakCrate:
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Cloak:
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InitialDelay: 15
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CloakDelay: 90
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CloakSound: trans1.aud
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UncloakSound: trans1.aud
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PauseOnCondition: cloak-force-disabled
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RequiresCondition: cloak-crate-collected
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ExternalCondition@CLOAK:
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Condition: cloak-crate-collected
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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^Transport:
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Cargo:
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WithCargoPipsDecoration:
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Position: BottomLeft
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Margin: 4, 3
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RequiresSelection: true
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CustomPipSequences:
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gray: pip-gray
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yellow: pip-yellow
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red: pip-red
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^StoresResources:
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StoresResources:
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WithResourceStoragePipsDecoration:
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Position: BottomLeft
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Margin: 4, 3
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RequiresSelection: true
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PipCount: 10
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^ClassicFacingSpriteActor
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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Mobile:
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Locomotor: wheeled
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TurnSpeed: 5
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Selectable:
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Bounds: 24,24
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Targetable:
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TargetTypes: Ground, Vehicle
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Repairable:
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RepairActors: fix
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Passenger:
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CargoType: Vehicle
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ActorLostNotification:
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HiddenUnderFog:
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AttackMove:
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WithDamageOverlay:
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WithFacingSpriteBody:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Guard:
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Guardable:
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Tooltip:
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GenericName: Vehicle
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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HitShape:
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MapEditorData:
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Categories: Vehicle
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^Tank:
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Inherits: ^Vehicle
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Mobile:
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Locomotor: tracked
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TurnSpeed: 5
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Tooltip:
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GenericName: Tank
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^Helicopter:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^ClassicFacingSpriteActor
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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AppearsOnRadar:
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UseLocation: true
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Targetable@GROUND:
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TargetTypes: Ground, Vehicle
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RequiresCondition: !airborne
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Targetable@AIRBORNE:
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TargetTypes: Air
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RequiresCondition: airborne
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Selectable:
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Bounds: 24,24
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Repairable:
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RepairActors: hpad
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Aircraft:
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AirborneCondition: airborne
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CruisingCondition: cruising
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CanHover: True
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TakeOffOnResupply: true
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VTOL: true
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LandableTerrainTypes: Clear, Rough, Road, Beach, Tiberium, BlueTiberium
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Crushes: crate, infantry
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InitialFacing: 224
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CanSlide: True
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HiddenUnderFog:
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Type: GroundPosition
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ActorLostNotification:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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AttackMove:
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Guard:
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Guardable:
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Tooltip:
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GenericName: Helicopter
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WithFacingSpriteBody:
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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Hovers@CRUISING:
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RequiresCondition: cruising
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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HitShape:
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MapEditorData:
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Categories: Aircraft
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SpawnActorOnDeath:
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RequiresCondition: airborne
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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DeathTypes: DefaultDeath
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Health:
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Armor:
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Type: None
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RevealsShroud:
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Range: 5c0
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Mobile:
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Locomotor: foot
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Selectable:
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Bounds: 18,18,0,-6
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DecorationBounds: 12,17,0,-6
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Targetable:
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TargetTypes: Ground, Infantry
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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WithDeathAnimation:
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DeathTypes:
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DefaultDeath: 1
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BulletDeath: 1
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RippedApartDeath: 2
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SmallExplosionDeath: 3
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ExplosionDeath: 4
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FireDeath: 5
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TiberiumDeath: 6
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CrushedSequence: die-crushed
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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DamagedByTerrain:
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Terrain: Tiberium, BlueTiberium
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Damage: 200
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DamageInterval: 16
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DamageTypes: TiberiumDeath
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RequiresCondition: !hazmatsuits
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GrantConditionOnTerrain@HAZMAT:
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Condition: ontiberium
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TerrainTypes: Tiberium, BlueTiberium
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GrantConditionOnPrerequisite@HAZMAT:
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Condition: biolab
|
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Prerequisites: bio
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GrantCondition@HAZMAT:
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RequiresCondition: biolab && ontiberium
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Condition: hazmatsuits
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WithDecoration@HAZMAT:
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Image: pips
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Sequence: pip-hazmat
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Position: BottomRight
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Margin: 5, 6
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RequiresCondition: hazmatsuits
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ActorLostNotification:
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SpawnActorOnDeath:
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Probability: 5
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Actor: vice
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OwnerType: InternalName
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InternalOwner: Creeps
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DeathType: TiberiumDeath
|
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RequiresLobbyCreeps: true
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Crushable:
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WarnProbability: 75
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CrushSound: squish2.aud
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|
Guardable:
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|
SelfHealing@HOSPITAL:
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Step: 500
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Delay: 100
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|
HealIfBelow: 100
|
|
DamageCooldown: 125
|
|
RequiresCondition: hospitalheal
|
|
GrantConditionOnPrerequisite@HOSPITAL:
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Condition: hospital
|
|
Prerequisites: hosp
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GrantConditionOnDamageState@HOSPITAL:
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Condition: damaged
|
|
ValidDamageStates: Light, Medium, Heavy, Critical
|
|
GrantCondition@HOSPITAL:
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RequiresCondition: hospital && damaged
|
|
Condition: hospitalheal
|
|
WithDecoration@REDCROSS:
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Image: pips
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|
Sequence: pip-heal
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|
Position: BottomRight
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|
Margin: 5, 6
|
|
RequiresCondition: hospitalheal
|
|
BlinkInterval: 32
|
|
BlinkPattern: On, Off
|
|
DetectCloaked:
|
|
Range: 2c0
|
|
DeathSounds@NORMAL:
|
|
DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath, RippedApartDeath
|
|
DeathSounds@BURNED:
|
|
Voice: Burned
|
|
DeathTypes: FireDeath
|
|
DeathSounds@POISONED:
|
|
Voice: Poisoned
|
|
DeathTypes: TiberiumDeath
|
|
Voiced:
|
|
VoiceSet: GenericVoice
|
|
HitShape:
|
|
Type: Circle
|
|
Radius: 128
|
|
MapEditorData:
|
|
Categories: Infantry
|
|
|
|
^Soldier:
|
|
Inherits: ^Infantry
|
|
MustBeDestroyed:
|
|
Tooltip:
|
|
GenericName: Soldier
|
|
Guard:
|
|
TakeCover:
|
|
SpeedModifier: 60
|
|
DamageModifiers:
|
|
Prone50Percent: 50
|
|
Prone80Percent: 80
|
|
DamageTriggers: TriggerProne
|
|
ProneOffset: 400,0,0
|
|
WithInfantryBody:
|
|
IdleSequences: idle1, idle2
|
|
StandSequences: stand, stand2
|
|
AttackFrontal:
|
|
|
|
^CivInfantry:
|
|
Inherits: ^Infantry
|
|
Valued:
|
|
Cost: 10
|
|
Tooltip:
|
|
Name: Civilian
|
|
GenericVisibility: None
|
|
Mobile:
|
|
Speed: 56
|
|
Health:
|
|
HP: 2500
|
|
RevealsShroud:
|
|
Range: 2c0
|
|
Passenger:
|
|
CustomPipType: gray
|
|
ActorLostNotification:
|
|
Notification: CivilianKilled
|
|
NotifyAll: true
|
|
ScaredyCat:
|
|
Crushable:
|
|
CrushSound: squish2.aud
|
|
Voiced:
|
|
VoiceSet: CivilianMaleVoice
|
|
Wanders:
|
|
MinMoveDelay: 150
|
|
MaxMoveDelay: 750
|
|
MapEditorData:
|
|
Categories: Civilian infantry
|
|
|
|
^ArmedCivilian:
|
|
Armament:
|
|
Weapon: Pistol
|
|
AttackFrontal:
|
|
WithInfantryBody:
|
|
DefaultAttackSequence: shoot
|
|
|
|
^DINO:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^SpriteActor
|
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
Health:
|
|
HP: 100000
|
|
Armor:
|
|
Type: Wood
|
|
Buildable:
|
|
Queue: Biolab
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: ~disabled
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Dinosaur
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Mobile:
|
|
Locomotor: critter
|
|
Speed: 113
|
|
Voice: Move
|
|
Selectable:
|
|
Bounds: 24,24
|
|
Targetable:
|
|
TargetTypes: Ground, Creep
|
|
HiddenUnderFog:
|
|
RenderSprites:
|
|
Palette: terrain
|
|
QuantizeFacingsFromSequence:
|
|
Sequence: stand
|
|
WithInfantryBody:
|
|
DefaultAttackSequence: attack
|
|
WithDeathAnimation:
|
|
UseDeathTypeSuffix: false
|
|
AutoTarget:
|
|
ScanRadius: 4
|
|
AttackMove:
|
|
Voice: Attack
|
|
AttackFrontal:
|
|
Voice: Attack
|
|
DeathSounds:
|
|
Voiced:
|
|
VoiceSet: DinoVoice
|
|
HitShape:
|
|
Type: Circle
|
|
Radius: 128
|
|
MapEditorData:
|
|
Categories: Critter
|
|
|
|
^Viceroid:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^SpriteActor
|
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Huntable:
|
|
Health:
|
|
HP: 30000
|
|
Armor:
|
|
Type: Wood
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Mobile:
|
|
Voice: Move
|
|
Speed: 71
|
|
Locomotor: critter
|
|
Selectable:
|
|
Bounds: 24,24
|
|
Targetable:
|
|
TargetTypes: Ground, Creep
|
|
AutoTarget:
|
|
ScanRadius: 5
|
|
AttackMove:
|
|
Voice: Attack
|
|
HiddenUnderFog:
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Visceroid
|
|
Armament:
|
|
Weapon: Chemspray
|
|
LocalOffset: 384,0,0
|
|
MuzzleSequence: muzzle
|
|
AttackFrontal:
|
|
Voice: Attack
|
|
BodyOrientation:
|
|
QuantizedFacings: 8
|
|
WithSpriteBody:
|
|
WithMuzzleOverlay:
|
|
Guard:
|
|
Voice: Move
|
|
Guardable:
|
|
DamagedByTerrain:
|
|
Damage: -100
|
|
DamageInterval: 4
|
|
DamageTypes: TiberiumDeath
|
|
Terrain: Tiberium, BlueTiberium
|
|
Voiced:
|
|
VoiceSet: DinoVoice
|
|
HitShape:
|
|
Type: Circle
|
|
Radius: 427
|
|
MapEditorData:
|
|
Categories: Critter
|
|
|
|
^Plane:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^ClassicFacingSpriteActor
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
AppearsOnRadar:
|
|
UseLocation: true
|
|
HiddenUnderFog:
|
|
Type: GroundPosition
|
|
AlwaysVisibleStances: None
|
|
ActorLostNotification:
|
|
AttackMove:
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
WithFacingSpriteBody:
|
|
RejectsOrders:
|
|
Aircraft:
|
|
CruiseAltitude: 2560
|
|
IdleBehavior: LeaveMap
|
|
MapEditorData:
|
|
Categories: Aircraft
|
|
|
|
^Ship:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@3: ^SpriteActor
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
Targetable:
|
|
TargetTypes: Ground, Water
|
|
HiddenUnderFog:
|
|
ActorLostNotification:
|
|
AttackMove:
|
|
WithDamageOverlay:
|
|
Explodes:
|
|
Weapon: UnitExplodeShip
|
|
EmptyWeapon: UnitExplodeShip
|
|
Guard:
|
|
Guardable:
|
|
Tooltip:
|
|
GenericName: Ship
|
|
Voiced:
|
|
VoiceSet: VehicleVoice
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Naval
|
|
|
|
^Building:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^SpriteActor
|
|
Inherits@shape: ^1x1Shape
|
|
Inherits@selection: ^SelectableBuilding
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
Targetable:
|
|
TargetTypes: Ground, C4, Structure
|
|
Armor:
|
|
Type: Wood
|
|
Health:
|
|
HP: 40000
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
ActorPreviewPlaceBuildingPreview:
|
|
OverridePalette: placebuilding
|
|
SoundOnDamageTransition:
|
|
DamagedSounds: xplos.aud
|
|
DestroyedSounds: crumble.aud
|
|
WithSpriteBody:
|
|
Explodes:
|
|
Type: Footprint
|
|
Weapon: BuildingExplode
|
|
EmptyWeapon: BuildingExplode
|
|
CaptureNotification:
|
|
Notification: BuildingCaptured
|
|
NewOwnerVoice: false
|
|
ActorLostNotification:
|
|
Notification: BuildingLost
|
|
ShakeOnDeath:
|
|
Guardable:
|
|
Range: 3c0
|
|
Tooltip:
|
|
GenericName: Structure
|
|
FrozenUnderFog:
|
|
Demolishable:
|
|
MapEditorData:
|
|
Categories: Building
|
|
CommandBarBlacklist:
|
|
AcceptsDeliveredCash:
|
|
|
|
^BaseBuilding:
|
|
Inherits: ^Building
|
|
Building:
|
|
RequiresBaseProvider: true
|
|
BuildSounds: constru2.aud, hvydoor1.aud
|
|
UndeploySounds: cashturn.aud
|
|
TerrainTypes: Clear,Road
|
|
RequiresBuildableArea:
|
|
AreaTypes: building
|
|
Adjacent: 4
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: true
|
|
RepairableBuilding:
|
|
RepairPercent: 40
|
|
RepairStep: 1400
|
|
PlayerExperience: 15
|
|
RepairingNotification: Repairing
|
|
WithDeathAnimation:
|
|
DeathSequence: dead
|
|
UseDeathTypeSuffix: false
|
|
GivesBuildableArea:
|
|
AreaTypes: building
|
|
SpawnActorsOnSell:
|
|
ActorTypes: e6,e1,e1,e1
|
|
EngineerRepairable:
|
|
Demolishable:
|
|
Condition: being-demolished
|
|
Sellable:
|
|
RequiresCondition: !build-incomplete && !being-demolished
|
|
SellSounds: cashturn.aud
|
|
CaptureManager:
|
|
Capturable:
|
|
RequiresCondition: !build-incomplete
|
|
Types: building-sabotage
|
|
WithMakeAnimation:
|
|
Condition: build-incomplete
|
|
WithBuildingRepairDecoration:
|
|
Image: allyrepair
|
|
Sequence: repair
|
|
Position: Center
|
|
Palette: player
|
|
IsPlayerPalette: True
|
|
|
|
^CivBuilding:
|
|
Inherits: ^Building
|
|
Tooltip:
|
|
GenericName: Civilian Building
|
|
GenericStancePrefix: false
|
|
ShowOwnerRow: false
|
|
FrozenUnderFog:
|
|
MapEditorData:
|
|
Categories: Civilian building
|
|
|
|
^CivBuildingHusk:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
AppearsOnRadar:
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
WithSpriteBody:
|
|
Tooltip:
|
|
GenericName: Civilian Building (Destroyed)
|
|
GenericStancePrefix: false
|
|
ShowOwnerRow: false
|
|
FrozenUnderFog:
|
|
ScriptTriggers:
|
|
MapEditorData:
|
|
Categories: Husk
|
|
|
|
^TechBuilding:
|
|
Inherits: ^CivBuilding
|
|
OwnerLostAction:
|
|
Action: ChangeOwner
|
|
CaptureManager:
|
|
Capturable:
|
|
Types: building
|
|
CaptureNotification:
|
|
Notification: CivilianBuildingCaptured
|
|
RepairableBuilding:
|
|
RepairPercent: 40
|
|
RepairStep: 1400
|
|
PlayerExperience: 15
|
|
RepairingNotification: Repairing
|
|
EngineerRepairable:
|
|
RevealsShroud:
|
|
Range: 3c0
|
|
Tooltip:
|
|
ShowOwnerRow: True
|
|
MapEditorData:
|
|
Categories: Tech building
|
|
AppearsOnMapPreview:
|
|
WithBuildingRepairDecoration:
|
|
Image: allyrepair
|
|
Sequence: repair
|
|
Position: Center
|
|
Palette: player
|
|
IsPlayerPalette: True
|
|
|
|
^CivField:
|
|
Inherits: ^CivBuilding
|
|
-Selectable:
|
|
Interactable:
|
|
Tooltip:
|
|
GenericName: Field
|
|
-Explodes:
|
|
-ShakeOnDeath:
|
|
-SoundOnDamageTransition:
|
|
-Demolishable:
|
|
RenderSprites:
|
|
Palette: terrain
|
|
|
|
^CivFieldHusk:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
AppearsOnRadar:
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: =
|
|
Tooltip:
|
|
Name: Field (Destroyed)
|
|
GenericVisibility: None
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: terrain
|
|
WithSpriteBody:
|
|
FrozenUnderFog:
|
|
ScriptTriggers:
|
|
MapEditorData:
|
|
Categories: Husk
|
|
|
|
^Wall:
|
|
Inherits@1: ^SpriteActor
|
|
Inherits@shape: ^1x1Shape
|
|
Interactable:
|
|
Bounds: 24,24
|
|
CombatDebugOverlay:
|
|
AppearsOnRadar:
|
|
OwnerLostAction:
|
|
Action: ChangeOwner
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
BuildSounds: hvydoor1.aud
|
|
TerrainTypes: Clear,Road
|
|
FootprintPlaceBuildingPreview:
|
|
LineBuildSegmentPalette: placelinesegment
|
|
RequiresBuildableArea:
|
|
AreaTypes: building
|
|
Adjacent: 4
|
|
Targetable:
|
|
TargetTypes: Ground, Wall
|
|
Crushable:
|
|
CrushClasses: wall
|
|
CrushSound: sandbag2.aud
|
|
LineBuild:
|
|
Range: 8
|
|
NodeTypes: wall
|
|
LineBuildNode:
|
|
Types: wall
|
|
RenderSprites:
|
|
Palette: staticterrain
|
|
WithWallSpriteBody:
|
|
GivesExperience:
|
|
Sellable:
|
|
SellSounds: cashturn.aud
|
|
Guardable:
|
|
FrozenUnderFog:
|
|
ScriptTriggers:
|
|
Health:
|
|
HP: 10000
|
|
AppearsOnMapPreview:
|
|
Terrain: Wall
|
|
RadarColorFromTerrain:
|
|
Terrain: Wall
|
|
MapEditorData:
|
|
Categories: Wall
|
|
|
|
^Tree:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
Tooltip:
|
|
Name: Tree
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: staticterrain
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: __ x_
|
|
Dimensions: 2,2
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
AppearsOnMapPreview:
|
|
Terrain: Tree
|
|
Health:
|
|
HP: 50000
|
|
Armor:
|
|
Type: Wood
|
|
Targetable:
|
|
TargetTypes: Trees
|
|
WithDamageOverlay@SmallBurn:
|
|
DamageTypes: Incendiary
|
|
Image: burn-s
|
|
MinimumDamageState: Light
|
|
MaximumDamageState: Medium
|
|
WithDamageOverlay@MediumBurn:
|
|
DamageTypes: Incendiary
|
|
Image: burn-m
|
|
MinimumDamageState: Medium
|
|
MaximumDamageState: Heavy
|
|
WithDamageOverlay@LargeBurn:
|
|
DamageTypes: Incendiary
|
|
Image: burn-l
|
|
MinimumDamageState: Heavy
|
|
MaximumDamageState: Dead
|
|
HiddenUnderShroud:
|
|
ScriptTriggers:
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Tree
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^TreeHusk:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
AppearsOnMapPreview:
|
|
Terrain: Tree
|
|
Building:
|
|
Footprint: __ x_
|
|
Dimensions: 2,2
|
|
WithSpriteBody:
|
|
Tooltip:
|
|
Name: Tree (Burnt)
|
|
ShowOwnerRow: false
|
|
HiddenUnderShroud:
|
|
ScriptTriggers:
|
|
MapEditorData:
|
|
Categories: Tree
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^TibTree:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
Tooltip:
|
|
Name: Blossom Tree
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: staticterrain
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tiberium
|
|
AppearsOnMapPreview:
|
|
Terrain: Tiberium
|
|
HiddenUnderShroud:
|
|
WithMakeAnimation:
|
|
MapEditorData:
|
|
Categories: Resource spawn
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^Rock:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
Tooltip:
|
|
Name: Rock
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: staticterrain
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: __ x_
|
|
Dimensions: 2,2
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
AppearsOnMapPreview:
|
|
Terrain: Tree
|
|
HiddenUnderShroud:
|
|
ScriptTriggers:
|
|
MapEditorData:
|
|
RequireTilesets: DESERT
|
|
Categories: Decoration
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^CommonHuskDefaults:
|
|
Inherits@1: ^ClassicFacingSpriteActor
|
|
Interactable:
|
|
Health:
|
|
HP: 14000
|
|
Armor:
|
|
Type: Light
|
|
HiddenUnderFog:
|
|
Type: CenterPosition
|
|
AlwaysVisibleStances: None
|
|
WithFacingSpriteBody:
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Husk
|
|
|
|
^Husk:
|
|
Inherits: ^CommonHuskDefaults
|
|
Husk:
|
|
AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
|
Burns:
|
|
Damage: 100
|
|
Interval: 6
|
|
Targetable:
|
|
RequiresForceFire: true
|
|
TargetTypes: Ground, Husk
|
|
CaptureManager:
|
|
Capturable:
|
|
Types: husk
|
|
ValidStances: Enemy, Neutral, Ally
|
|
TransformOnCapture:
|
|
ForceHealthPercentage: 25
|
|
Tooltip:
|
|
GenericName: Destroyed Vehicle
|
|
WithColoredOverlay@IDISABLE:
|
|
Palette: disabled
|
|
ScriptTriggers:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
|
|
^LightHusk:
|
|
Inherits: ^Husk
|
|
Health:
|
|
HP: 2000
|
|
|
|
^HelicopterHusk:
|
|
Inherits: ^CommonHuskDefaults
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
Aircraft:
|
|
CanHover: True
|
|
VTOL: true
|
|
CanSlide: True
|
|
FallsToEarth:
|
|
Moves: False
|
|
Explosion: HeliCrash
|
|
Tooltip:
|
|
GenericName: Destroyed Helicopter
|
|
-MapEditorData:
|
|
|
|
^Bridge:
|
|
Inherits@shape: ^1x1Shape
|
|
AlwaysVisible:
|
|
Tooltip:
|
|
Name: Bridge
|
|
ShowOwnerRow: false
|
|
Targetable:
|
|
RequiresForceFire: true
|
|
TargetTypes: Ground, Water
|
|
Health:
|
|
HP: 60000
|
|
Armor:
|
|
Type: Heavy
|
|
SoundOnDamageTransition:
|
|
DamagedSounds: xplos.aud
|
|
DestroyedSounds: xplobig4.aud
|
|
ScriptTriggers:
|
|
BodyOrientation:
|
|
QuantizedFacings: 1
|
|
ShakeOnDeath:
|
|
Duration: 15
|
|
Intensity: 6
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^Crate:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
HiddenUnderFog:
|
|
Tooltip:
|
|
Name: Crate
|
|
GenericName: Crate
|
|
ShowOwnerRow: false
|
|
Crate:
|
|
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
|
RenderSprites:
|
|
Palette: effect
|
|
Image: crate
|
|
WithCrateBody:
|
|
XmasImages: xcratea, xcrateb, xcratec, xcrated
|
|
MapEditorData:
|
|
Categories: System
|
|
|
|
^Defense:
|
|
Inherits: ^BaseBuilding
|
|
Inherits@selection: ^SelectableCombatBuilding
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
-GivesBuildableArea:
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: false
|
|
Targetable:
|
|
TargetTypes: Ground, C4, Structure, Defense
|
|
MapEditorData:
|
|
Categories: Defense
|
|
-CommandBarBlacklist:
|
|
-AcceptsDeliveredCash:
|
|
|
|
^DisabledOverlay:
|
|
GrantConditionOnPowerState@LOWPOWER:
|
|
Condition: lowpower
|
|
ValidPowerStates: Low, Critical
|
|
WithColoredOverlay@IDISABLE:
|
|
RequiresCondition: lowpower
|
|
Palette: disabled
|
|
|
|
^Selectable:
|
|
Selectable:
|
|
SelectionDecorations:
|
|
WithSpriteControlGroupDecoration:
|
|
Margin: -2, 0
|
|
DrawLineToTarget:
|
|
|
|
^SelectableCombatUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 10
|
|
PriorityModifiers: Ctrl
|
|
|
|
^SelectableSupportUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 8
|
|
PriorityModifiers: Ctrl, Alt
|
|
|
|
^SelectableEconomicUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 6
|
|
PriorityModifiers: Ctrl, Alt
|
|
|
|
^SelectableCombatBuilding:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 4
|
|
|
|
^SelectableBuilding:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 2
|