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25dbd72e43d85d9a21930e8c81c20411b64e58cd
OpenRA/OpenRa.Game/Effects
History
Chris Forbes 641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
2010-02-13 21:06:14 +13:00
..
Bullet.cs
moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
2010-02-13 21:06:14 +13:00
Corpse.cs
pass World to Effects/*
2010-01-21 13:27:44 +13:00
DelayedAction.cs
pass World to Effects/*
2010-01-21 13:27:44 +13:00
Explosion.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
FlashTarget.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
IEffect.cs
pass World to Effects/*
2010-01-21 13:27:44 +13:00
LaserZap.cs
Tweak lasers to work better in other directions
2010-02-07 00:50:35 +13:00
Missile.cs
facings for bullets, where appropriate.
2010-02-11 14:22:12 +13:00
MoveFlash.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
RepairIndicator.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
Smoke.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
TeslaZap.cs
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
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