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25dbd72e43d85d9a21930e8c81c20411b64e58cd
OpenRA/OpenRa.Game/GameRules
History
Chris Forbes 641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
2010-02-13 21:06:14 +13:00
..
ActorInfo.cs
multitrait support. '@' and anything after it is ignored in type lookup.
2010-02-03 11:01:25 +13:00
ArmorType.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Footprint.cs
Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
GeneralInfo.cs
ore growth -> trait on world
2010-02-07 18:09:41 +13:00
InfoLoader.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ProjectileInfo.cs
fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
2010-01-22 23:27:51 +13:00
Rules.cs
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
2010-02-07 14:15:27 +13:00
TechTree.cs
Player has Country now, not Race
2010-02-10 15:19:26 +13:00
UserSettings.cs
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
2010-02-07 14:15:27 +13:00
VoiceInfo.cs
moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
2010-02-13 21:06:14 +13:00
WarheadInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
WeaponInfo.cs
fixed broken INIs rather than hiding the brokenness
2010-02-11 15:39:39 +13:00
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