Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/AmbientSound.cs
RoosterDragon 262ab408b5 Speed up checks for IOccupySpace trait.
Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
2015-10-14 20:46:15 +01:00

35 lines
970 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Plays a looping audio file at the actor position. Attach this to the `World` actor to cover the whole map.")]
class AmbientSoundInfo : ITraitInfo
{
[FieldLoader.Require]
public readonly string SoundFile = null;
public object Create(ActorInitializer init) { return new AmbientSound(init.Self, this); }
}
class AmbientSound
{
public AmbientSound(Actor self, AmbientSoundInfo info)
{
if (self.OccupiesSpace != null)
Game.Sound.PlayLooped(info.SoundFile, self.CenterPosition);
else
Game.Sound.PlayLooped(info.SoundFile);
}
}
}