Files
OpenRA/OpenRA.Game/Traits/Unit.cs
2010-07-20 17:39:35 +12:00

37 lines
953 B
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.Traits
{
public class UnitInfo : OwnedActorInfo, ITraitInfo
{
public readonly int InitialFacing = 128;
public readonly int ROT = 255;
public readonly int Speed = 1;
public object Create( ActorInitializer init ) { return new Unit(); }
}
public class Unit : INotifyDamage
{
[Sync]
public int Facing;
[Sync]
public int Altitude;
public void Damaged(Actor self, AttackInfo e)
{
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
if (e.DamageState == DamageState.Dead)
Sound.PlayVoice("Lost", self);
}
}
}