Files
OpenRA/OpenRa.Game/World.cs

53 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game
{
class World
{
List<Actor> actors = new List<Actor>();
SpriteRenderer spriteRenderer;
Renderer renderer;
Viewport viewport;
public World(Renderer renderer, Viewport viewport)
{
this.renderer = renderer;
this.viewport = viewport;
viewport.AddRegion(Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw));
spriteRenderer = new SpriteRenderer(renderer, true);
}
public void Add(Actor a) { actors.Add(a); }
public void Draw()
{
Range<float2> range = new Range<float2>(viewport.Location, viewport.Size);
foreach (Actor a in actors)
{
Sprite[] images = a.CurrentImages;
if (images == null)
continue;
if (a.location.X > range.End.X || a.location.X < range.Start.X - images[0].bounds.Width)
continue;
if (a.location.Y > range.End.Y || a.location.Y < range.Start.Y - images[0].bounds.Height)
continue;
foreach (Sprite image in images)
spriteRenderer.DrawSprite(image, a.location, a.palette);
}
spriteRenderer.Flush();
}
}
}