Files
OpenRA/OpenRA.Mods.Common/Traits/Husk.cs
2015-05-15 17:08:31 +01:00

140 lines
4.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns remains of a husk actor with the correct facing.")]
public class HuskInfo : IOccupySpaceInfo, IFacingInfo
{
public readonly string[] AllowedTerrain = { };
public object Create(ActorInitializer init) { return new Husk(init, this); }
public int GetInitialFacing() { return 128; }
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
{
var occupied = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
return new ReadOnlyDictionary<CPos, SubCell>(occupied);
}
bool IOccupySpaceInfo.SharesCell { get { return false; } }
}
public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable
{
readonly HuskInfo info;
readonly Actor self;
readonly int dragSpeed;
readonly WPos finalPosition;
[Sync] public CPos TopLeft { get; private set; }
[Sync] public WPos CenterPosition { get; private set; }
[Sync] public int Facing { get; set; }
public int ROT { get { return 0; } }
public Husk(ActorInitializer init, HuskInfo info)
{
this.info = info;
this.self = init.Self;
TopLeft = init.Get<LocationInit, CPos>();
CenterPosition = init.Contains<CenterPositionInit>() ? init.Get<CenterPositionInit, WPos>() : init.World.Map.CenterOfCell(TopLeft);
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 128;
dragSpeed = init.Contains<HuskSpeedInit>() ? init.Get<HuskSpeedInit, int>() : 0;
finalPosition = init.World.Map.CenterOfCell(TopLeft);
}
public void Created(Actor self)
{
var distance = (finalPosition - CenterPosition).Length;
if (dragSpeed > 0 && distance > 0)
self.QueueActivity(new Drag(self, CenterPosition, finalPosition, distance / dragSpeed));
}
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return new[] { Pair.New(TopLeft, SubCell.FullCell) }; }
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell))
return SubCell.Invalid;
if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
return SubCell.Invalid;
if (!checkTransientActors)
return SubCell.FullCell;
return self.World.ActorMap.GetUnitsAt(cell)
.All(x => x == ignoreActor) ? SubCell.FullCell : SubCell.Invalid;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetVisualPosition(Actor self, WPos pos)
{
CenterPosition = pos;
self.World.ScreenMap.Update(self);
}
public void SetPosition(Actor self, WPos pos)
{
self.World.ActorMap.RemoveInfluence(self, this);
CenterPosition = pos;
TopLeft = self.World.Map.CellContaining(pos);
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.UpdatePosition(self, this);
self.World.ScreenMap.Update(self);
}
public void AddedToWorld(Actor self)
{
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.AddPosition(self, this);
self.World.ScreenMap.Add(self);
}
public void RemovedFromWorld(Actor self)
{
self.World.ActorMap.RemoveInfluence(self, this);
self.World.ActorMap.RemovePosition(self, this);
self.World.ScreenMap.Remove(self);
}
public bool Disabled
{
get { return true; }
}
}
public class HuskSpeedInit : IActorInit<int>
{
[FieldFromYamlKey] readonly int value = 0;
public HuskSpeedInit() { }
public HuskSpeedInit(int init) { value = init; }
public int Value(World world) { return value; }
}
}