Files
OpenRA/OpenRA.Mods.Common/Scripting/Global/ActorGlobal.cs
RoosterDragon 277699cbd5 Fix CA1822
2023-06-06 11:51:47 +03:00

191 lines
6.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Actor")]
public class ActorGlobal : ScriptGlobal
{
public ActorGlobal(ScriptContext context)
: base(context) { }
static ActorInit CreateInit(string initName, LuaValue value)
{
// Find the requested type
var initInstance = initName.Split(ActorInfo.TraitInstanceSeparator);
var initType = Game.ModData.ObjectCreator.FindType(initInstance[0] + "Init");
if (initType == null)
throw new LuaException($"Unknown initializer type '{initInstance[0]}'");
// Construct the ActorInit.
var init = (ActorInit)FormatterServices.GetUninitializedObject(initType);
if (initInstance.Length > 1)
initType.GetField(nameof(ActorInit.InstanceName)).SetValue(init, initInstance[1]);
if (value is LuaTable tableValue && init is CompositeActorInit compositeInit)
{
var args = compositeInit.InitializeArgs();
var initValues = new Dictionary<string, object>();
foreach (var kv in tableValue)
{
using (kv.Key)
using (kv.Value)
{
var key = kv.Key.ToString();
if (!args.TryGetValue(key, out var type))
throw new LuaException($"Unknown initializer type '{initInstance[0]}.{key}'");
var isActorReference = type == typeof(ActorInitActorReference);
if (isActorReference)
type = kv.Value is LuaString ? typeof(string) : typeof(Actor);
if (!kv.Value.TryGetClrValue(type, out var clrValue))
throw new LuaException($"Invalid data type for '{initInstance[0]}.{key}' (expected {type.Name}, got {kv.Value.WrappedClrType()})");
if (isActorReference)
clrValue = type == typeof(string) ? new ActorInitActorReference((string)clrValue) : new ActorInitActorReference((Actor)clrValue);
initValues[key] = clrValue;
}
}
compositeInit.Initialize(initValues);
return init;
}
var initializers = initType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name == "Initialize" && m.GetParameters().Length == 1);
foreach (var initializer in initializers)
{
var parameterType = initializer.GetParameters().First().ParameterType;
var valueType = parameterType.IsEnum ? Enum.GetUnderlyingType(parameterType) : parameterType;
// Try and coerce the table value to the required type
if (!value.TryGetClrValue(valueType, out var clrValue))
continue;
initializer.Invoke(init, new[] { clrValue });
return init;
}
var types = initializers.Select(y => y.GetParameters()[0].ParameterType.Name).JoinWith(", ");
throw new LuaException($"Invalid data type for '{initInstance[0]}' (expected one of {types})");
}
[Desc("Create a new actor. initTable specifies a list of key-value pairs that defines the initial parameters for the actor's traits.")]
public Actor Create(string type, bool addToWorld, LuaTable initTable)
{
var initDict = new TypeDictionary();
// Convert table entries into ActorInits
foreach (var kv in initTable)
{
using (kv.Key)
using (kv.Value)
initDict.Add(CreateInit(kv.Key.ToString(), kv.Value));
}
var owner = initDict.GetOrDefault<OwnerInit>();
if (owner == null)
throw new LuaException($"Tried to create actor '{type}' with an invalid or no owner init!");
// The actor must be added to the world at the end of the tick
var a = Context.World.CreateActor(false, type, initDict);
if (addToWorld)
Context.World.AddFrameEndTask(w => w.Add(a));
return a;
}
[Desc("Returns the build time (in ticks) of the requested unit type.",
"An optional second value can be used to exactly specify the producing queue type.")]
public int BuildTime(string type, string queue = null)
{
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out var ai))
throw new LuaException($"Unknown actor type '{type}'");
var bi = ai.TraitInfoOrDefault<BuildableInfo>();
if (bi == null)
return 0;
var time = bi.BuildDuration;
if (time == -1)
{
var valued = ai.TraitInfoOrDefault<ValuedInfo>();
if (valued == null)
return 0;
else
time = valued.Cost;
}
int pbi;
if (queue != null)
{
var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
.Where(x => x.Type == queue)).FirstOrDefault();
if (pqueue == null)
throw new LuaException($"The specified queue '{queue}' does not exist!");
pbi = pqueue.BuildDurationModifier;
}
else
{
var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
.Where(x => bi.Queue.Contains(x.Type))).FirstOrDefault();
if (pqueue == null)
throw new LuaException($"No actors can produce actor '{type}'!");
pbi = pqueue.BuildDurationModifier;
}
time = time * bi.BuildDurationModifier * pbi / 10000;
return time;
}
[Desc("Returns the cruise altitude of the requested unit type (zero if it is ground-based).")]
public int CruiseAltitude(string type)
{
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out var ai))
throw new LuaException($"Unknown actor type '{type}'");
var pi = ai.TraitInfoOrDefault<ICruiseAltitudeInfo>();
return pi != null ? pi.GetCruiseAltitude().Length : 0;
}
public int Cost(string type)
{
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out var ai))
throw new LuaException($"Unknown actor type '{type}'");
var vi = ai.TraitInfoOrDefault<ValuedInfo>();
if (vi == null)
throw new LuaException($"Actor type '{type}' does not have the Valued trait required to get the Cost.");
return vi.Cost;
}
}
}