1038 lines
39 KiB
C#
1038 lines
39 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.FileSystem;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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static class UpgradeRules
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{
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public const int MinimumSupportedVersion = 20171014;
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static void RenameNodeKey(MiniYamlNode node, string key)
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{
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if (node == null)
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return;
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var parts = node.Key.Split('@');
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node.Key = key;
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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internal static string MultiplyByFactor(int oldValue, int factor)
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{
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oldValue = oldValue * factor;
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return oldValue.ToString();
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}
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internal static void UpgradeActorRules(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
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{
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var addNodes = new List<MiniYamlNode>();
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foreach (var node in nodes)
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{
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// Replace Mobile.OnRails hack with dedicated TDGunboat traits in Mods.Cnc
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if (engineVersion < 20171015)
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{
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var mobile = node.Value.Nodes.FirstOrDefault(n => n.Key == "Mobile");
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if (mobile != null)
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{
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var onRailsNode = mobile.Value.Nodes.FirstOrDefault(n => n.Key == "OnRails");
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var onRails = onRailsNode != null ? FieldLoader.GetValue<bool>("OnRails", onRailsNode.Value.Value) : false;
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if (onRails)
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{
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var speed = mobile.Value.Nodes.FirstOrDefault(n => n.Key == "Speed");
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var initFacing = mobile.Value.Nodes.FirstOrDefault(n => n.Key == "InitialFacing");
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var previewFacing = mobile.Value.Nodes.FirstOrDefault(n => n.Key == "PreviewFacing");
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var tdGunboat = new MiniYamlNode("TDGunboat", "");
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if (speed != null)
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tdGunboat.Value.Nodes.Add(speed);
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if (initFacing != null)
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tdGunboat.Value.Nodes.Add(initFacing);
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if (previewFacing != null)
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tdGunboat.Value.Nodes.Add(previewFacing);
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node.Value.Nodes.Add(tdGunboat);
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var attackTurreted = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("AttackTurreted", StringComparison.Ordinal));
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if (attackTurreted != null)
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RenameNodeKey(attackTurreted, "AttackTDGunboatTurreted");
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node.Value.Nodes.Remove(mobile);
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}
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}
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}
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// Introduced TakeOffOnCreation and TakeOffOnResupply booleans to aircraft
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if (engineVersion < 20171015)
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{
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if (node.Key.StartsWith("Aircraft", StringComparison.Ordinal))
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{
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var canHover = node.Value.Nodes.FirstOrDefault(n => n.Key == "CanHover");
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var isHeli = canHover != null ? FieldLoader.GetValue<bool>("CanHover", canHover.Value.Value) : false;
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if (isHeli)
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{
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Console.WriteLine("Helicopters taking off automatically while planes don't is no longer hardcoded.");
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Console.WriteLine("Instead, this is controlled via the TakeOffOnResupply field.");
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Console.WriteLine("Please check if your aircraft behave as intended or need manual adjustments.");
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node.Value.Nodes.Add(new MiniYamlNode("TakeOffOnResupply", "true"));
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}
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// Upgrade rule for setting VTOL to true for CanHover actors
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if (isHeli)
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node.Value.Nodes.Add(new MiniYamlNode("VTOL", "true"));
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}
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}
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// nuke launch animation is now it's own trait
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if (engineVersion < 20171015)
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{
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if (depth == 1 && node.Key.StartsWith("NukePower", StringComparison.Ordinal))
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{
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node.Value.Nodes.RemoveAll(n => n.Key == "ActivationSequence");
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addNodes.Add(new MiniYamlNode("WithNukeLaunchAnimation", new MiniYaml("")));
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}
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}
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if (engineVersion < 20171015)
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{
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if (node.Key.StartsWith("WithTurretedAttackAnimation", StringComparison.Ordinal))
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RenameNodeKey(node, "WithTurretAttackAnimation");
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if (node.Key.StartsWith("WithTurretedSpriteBody", StringComparison.Ordinal))
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RenameNodeKey(node, "WithEmbeddedTurretSpriteBody");
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}
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if (engineVersion < 20171015)
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{
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if (node.Key.StartsWith("PlayerPaletteFromCurrentTileset", StringComparison.Ordinal))
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{
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node.Value.Nodes.Add(new MiniYamlNode("Filename", ""));
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node.Value.Nodes.Add(new MiniYamlNode("Tileset", ""));
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RenameNodeKey(node, "PaletteFromFile");
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Console.WriteLine("The trait PlayerPaletteFromCurrentTileset has been removed. Use PaletteFromFile with a Tileset filter.");
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}
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}
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if (engineVersion < 20171021)
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{
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if (node.Key.StartsWith("Capturable", StringComparison.Ordinal) || node.Key.StartsWith("ExternalCapturable", StringComparison.Ordinal))
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{
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// Type renamed to Types
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var type = node.Value.Nodes.FirstOrDefault(n => n.Key == "Type");
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if (type != null)
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RenameNodeKey(type, "Types");
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// Allow(Allies|Neutral|Enemies) replaced with a ValidStances enum
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var stance = Stance.Neutral | Stance.Enemy;
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var allowAllies = node.Value.Nodes.FirstOrDefault(n => n.Key == "AllowAllies");
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if (allowAllies != null)
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{
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if (FieldLoader.GetValue<bool>("AllowAllies", allowAllies.Value.Value))
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stance |= Stance.Ally;
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else
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stance &= ~Stance.Ally;
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node.Value.Nodes.Remove(allowAllies);
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}
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var allowNeutral = node.Value.Nodes.FirstOrDefault(n => n.Key == "AllowNeutral");
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if (allowNeutral != null)
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{
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if (FieldLoader.GetValue<bool>("AllowNeutral", allowNeutral.Value.Value))
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stance |= Stance.Neutral;
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else
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stance &= ~Stance.Neutral;
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node.Value.Nodes.Remove(allowNeutral);
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}
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var allowEnemies = node.Value.Nodes.FirstOrDefault(n => n.Key == "AllowEnemies");
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if (allowEnemies != null)
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{
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if (FieldLoader.GetValue<bool>("AllowEnemies", allowEnemies.Value.Value))
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stance |= Stance.Enemy;
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else
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stance &= ~Stance.Enemy;
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node.Value.Nodes.Remove(allowEnemies);
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}
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if (stance != (Stance.Neutral | Stance.Enemy))
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node.Value.Nodes.Add(new MiniYamlNode("ValidStances", stance.ToString()));
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}
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}
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// Self-reload properties were decoupled from AmmoPool to ReloadAmmoPool.
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if (engineVersion < 20171104)
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{
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var poolNumber = 0;
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var ammoPools = node.Value.Nodes.Where(n => n.Key.StartsWith("AmmoPool", StringComparison.Ordinal));
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foreach (var pool in ammoPools.ToList())
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{
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var selfReloads = pool.Value.Nodes.FirstOrDefault(n => n.Key == "SelfReloads");
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if (selfReloads != null && FieldLoader.GetValue<bool>("SelfReloads", selfReloads.Value.Value))
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{
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poolNumber++;
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var name = pool.Value.Nodes.FirstOrDefault(n => n.Key == "Name");
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var selfReloadDelay = pool.Value.Nodes.FirstOrDefault(n => n.Key == "SelfReloadDelay");
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var reloadCount = pool.Value.Nodes.FirstOrDefault(n => n.Key == "ReloadCount");
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var reset = pool.Value.Nodes.FirstOrDefault(n => n.Key == "ResetOnFire");
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var rearmSound = pool.Value.Nodes.FirstOrDefault(n => n.Key == "RearmSound");
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var reloadOnCond = new MiniYamlNode("ReloadAmmoPool@" + poolNumber.ToString(), "");
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if (name != null)
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{
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var ap = new MiniYamlNode("AmmoPool", name.Value.Value);
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reloadOnCond.Value.Nodes.Add(ap);
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}
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if (selfReloadDelay != null)
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{
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var rd = selfReloadDelay;
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RenameNodeKey(rd, "Delay");
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reloadOnCond.Value.Nodes.Add(rd);
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pool.Value.Nodes.Remove(selfReloads);
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pool.Value.Nodes.Remove(selfReloadDelay);
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}
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if (reloadCount != null)
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{
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var rc = reloadCount;
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RenameNodeKey(rc, "Count");
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reloadOnCond.Value.Nodes.Add(rc);
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pool.Value.Nodes.Remove(reloadCount);
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}
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if (reset != null)
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{
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reloadOnCond.Value.Nodes.Add(reset);
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pool.Value.Nodes.Remove(reset);
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}
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if (rearmSound != null)
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{
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var rs = rearmSound;
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RenameNodeKey(rs, "Sound");
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reloadOnCond.Value.Nodes.Add(rs);
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pool.Value.Nodes.Remove(rearmSound);
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}
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node.Value.Nodes.Add(reloadOnCond);
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}
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}
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}
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// Armament.OutOfAmmo has been replaced by pausing on condition (usually provided by AmmoPool)
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if (engineVersion < 20171104)
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{
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var reloadAmmoPool = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("ReloadAmmoPool", StringComparison.Ordinal));
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var armaments = node.Value.Nodes.Where(n => n.Key.StartsWith("Armament", StringComparison.Ordinal));
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var ammoPools = node.Value.Nodes.Where(n => n.Key.StartsWith("AmmoPool", StringComparison.Ordinal));
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if (reloadAmmoPool == null && armaments.Any() && ammoPools.Any())
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{
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foreach (var pool in ammoPools)
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{
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var nameNode = pool.Value.Nodes.FirstOrDefault(n => n.Key == "Armaments");
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var name = nameNode != null ? FieldLoader.GetValue<string>("Armaments", nameNode.Value.Value) : "primary, secondary";
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var anyMatchingArmament = false;
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var ammoNoAmmo = new MiniYamlNode("AmmoCondition", "ammo");
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var armNoAmmo = new MiniYamlNode("PauseOnCondition", "!ammo");
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foreach (var arma in armaments)
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{
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var armaNameNode = arma.Value.Nodes.FirstOrDefault(n => n.Key == "Name");
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var armaName = armaNameNode != null ? FieldLoader.GetValue<string>("Name", armaNameNode.Value.Value) : "primary";
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if (name.Contains(armaName))
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{
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anyMatchingArmament = true;
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arma.Value.Nodes.Add(armNoAmmo);
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}
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}
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if (anyMatchingArmament)
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{
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pool.Value.Nodes.Add(ammoNoAmmo);
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Console.WriteLine("Aircraft returning to base is now triggered when all armaments are paused via condition.");
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Console.WriteLine("Check if any of your actors with AmmoPools may need further changes.");
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}
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}
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}
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}
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if (engineVersion < 20171112)
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{
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// CanPowerDown now provides a condition instead of triggering Actor.Disabled
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var canPowerDown = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("CanPowerDown", StringComparison.Ordinal));
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if (canPowerDown != null)
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{
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canPowerDown.Value.Nodes.Add(new MiniYamlNode("PowerdownCondition", "powerdown"));
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var image = canPowerDown.Value.Nodes.FirstOrDefault(n => n.Key == "IndicatorImage");
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var seq = canPowerDown.Value.Nodes.FirstOrDefault(n => n.Key == "IndicatorSequence");
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var pal = canPowerDown.Value.Nodes.FirstOrDefault(n => n.Key == "IndicatorPalette");
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var imageValue = image != null ? FieldLoader.GetValue<string>("IndicatorImage", image.Value.Value) : "poweroff";
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var seqValue = seq != null ? FieldLoader.GetValue<string>("IndicatorSequence", seq.Value.Value) : "offline";
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var palValue = pal != null ? FieldLoader.GetValue<string>("IndicatorPalette", pal.Value.Value) : "chrome";
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var indicator = new MiniYamlNode("WithDecoration@POWERDOWN", "");
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indicator.Value.Nodes.Add(new MiniYamlNode("Image", imageValue));
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indicator.Value.Nodes.Add(new MiniYamlNode("Sequence", seqValue));
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indicator.Value.Nodes.Add(new MiniYamlNode("Palette", palValue));
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indicator.Value.Nodes.Add(new MiniYamlNode("RequiresCondition", "powerdown"));
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indicator.Value.Nodes.Add(new MiniYamlNode("ReferencePoint", "Center"));
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node.Value.Nodes.Add(indicator);
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if (image != null)
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canPowerDown.Value.Nodes.Remove(image);
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if (seq != null)
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canPowerDown.Value.Nodes.Remove(seq);
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if (pal != null)
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canPowerDown.Value.Nodes.Remove(pal);
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Console.WriteLine("CanPowerDown now provides a condition instead of disabling the actor directly.");
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Console.WriteLine("Review your condition setup to make sure all relevant traits are disabled by that condition.");
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Console.WriteLine("Look at the official mods if you need examples.");
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}
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// RequiresPower has been replaced with GrantConditionOnPowerState.
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var requiresPower = node.Value.Nodes.FirstOrDefault(n => n.Key == "RequiresPower");
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if (requiresPower != null)
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{
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requiresPower.Key = "GrantConditionOnPowerState@LOWPOWER";
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requiresPower.Value.Nodes.Add(new MiniYamlNode("Condition", "lowpower"));
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requiresPower.Value.Nodes.Add(new MiniYamlNode("ValidPowerStates", "Low, Critical"));
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Console.WriteLine("RequiresPower has been replaced with GrantConditionOnPowerState.");
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Console.WriteLine("As the name implies, this new trait toggles a condition depending on the power state.");
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Console.WriteLine("Review your condition setup to make sure all relevant traits are disabled/enabled by that condition.");
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Console.WriteLine("Possible PowerStates are: Normal (0 or positive), Low (negative but higher than 50% of required power) and Critical (below Low).");
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Console.WriteLine("Look at the official mods if you need examples.");
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}
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// Made WithSpriteBody a PausableConditionalTrait, allowing to drop the PauseAnimationWhenDisabled property
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var wsbPause = node.Value.Nodes.FirstOrDefault(n => n.Key == "PauseAnimationWhenDisabled");
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if (wsbPause != null)
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{
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wsbPause.Key = "PauseOnCondition";
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wsbPause.Value.Value = "disabled";
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}
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}
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if (engineVersion < 20171120)
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{
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// AreaTypes support is added to GivesBuildableArea and it is required.
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var givesBuildableArea = node.Value.Nodes.FirstOrDefault(n => n.Key == "GivesBuildableArea");
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if (givesBuildableArea != null)
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givesBuildableArea.Value.Nodes.Add(new MiniYamlNode("AreaTypes", "building"));
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// RequiresBuildableArea trait is added and Building.Adjacent is moved there.
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var building = node.Value.Nodes.FirstOrDefault(n => n.Key == "Building");
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if (building != null)
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{
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var adjacent = building.Value.Nodes.FirstOrDefault(n => n.Key == "Adjacent");
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var areaTypes = new MiniYamlNode("AreaTypes", "building");
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var requiresBuildableArea = new MiniYamlNode("RequiresBuildableArea", "");
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requiresBuildableArea.Value.Nodes.Add(areaTypes);
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if (adjacent != null)
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requiresBuildableArea.Value.Nodes.Add(adjacent);
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node.Value.Nodes.Add(requiresBuildableArea);
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building.Value.Nodes.Remove(adjacent);
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}
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}
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// Split Selection- and RenderSize
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if (engineVersion < 20171115)
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{
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var autoSelSize = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("AutoSelectionSize", StringComparison.Ordinal));
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if (autoSelSize != null)
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node.Value.Nodes.Add(new MiniYamlNode("AutoRenderSize", ""));
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var customSelSize = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("CustomSelectionSize", StringComparison.Ordinal));
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if (customSelSize != null)
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{
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var bounds = customSelSize.Value.Nodes.FirstOrDefault(n => n.Key == "CustomBounds");
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var customRenderSize = new MiniYamlNode("CustomRenderSize", "");
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if (bounds != null)
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customRenderSize.Value.Nodes.Add(bounds);
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node.Value.Nodes.Add(customRenderSize);
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}
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}
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if (engineVersion < 20171208)
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{
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// Move SelectionDecorations.VisualBounds to Selectable.Bounds
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if (node.Key.StartsWith("AutoRenderSize", StringComparison.Ordinal))
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RenameNodeKey(node, "Interactable");
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if (node.Key.StartsWith("CustomRenderSize", StringComparison.Ordinal))
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{
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RenameNodeKey(node, "Interactable");
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var boundsNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "CustomBounds");
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if (boundsNode != null)
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RenameNodeKey(boundsNode, "Bounds");
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}
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if (node.Key.StartsWith("SelectionDecorations", StringComparison.Ordinal))
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{
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var boundsNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "VisualBounds");
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if (boundsNode != null)
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{
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RenameNodeKey(boundsNode, "DecorationBounds");
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node.Value.Nodes.Remove(boundsNode);
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var selectable = parent.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("Selectable", StringComparison.Ordinal));
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if (selectable == null)
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{
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selectable = new MiniYamlNode("Selectable", new MiniYaml(""));
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addNodes.Add(selectable);
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}
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selectable.Value.Nodes.Add(boundsNode);
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}
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}
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if (node.Key == "-Selectable")
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addNodes.Add(new MiniYamlNode("Interactable", new MiniYaml("")));
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if (depth == 0)
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{
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node.Value.Nodes.RemoveAll(n => n.Key.StartsWith("CustomSelectionSize", StringComparison.Ordinal));
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node.Value.Nodes.RemoveAll(n => n.Key.StartsWith("AutoSelectionSize", StringComparison.Ordinal));
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}
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}
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// Multiply all health and damage in shipping mods by 100 to avoid issues caused by rounding
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if (engineVersion < 20171212)
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{
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var mod = modData.Manifest.Id;
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if (mod == "cnc" || mod == "ra" || mod == "d2k" || mod == "ts")
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{
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if (node.Key == "HP" && parent.Key == "Health")
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{
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var oldValue = FieldLoader.GetValue<int>(node.Key, node.Value.Value);
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if (mod == "d2k")
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node.Value.Value = MultiplyByFactor(oldValue, 10);
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else
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node.Value.Value = MultiplyByFactor(oldValue, 100);
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}
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if (node.Key.StartsWith("SelfHealing"))
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{
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var step = node.Value.Nodes.FirstOrDefault(n => n.Key == "Step");
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if (step == null)
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node.Value.Nodes.Add(new MiniYamlNode("Step", "500"));
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else if (step != null)
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{
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var oldValue = FieldLoader.GetValue<int>(step.Key, step.Value.Value);
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if (mod == "d2k")
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step.Value.Value = MultiplyByFactor(oldValue, 10);
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else
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step.Value.Value = MultiplyByFactor(oldValue, 100);
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}
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}
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if (node.Key == "RepairsUnits")
|
|
{
|
|
var step = node.Value.Nodes.FirstOrDefault(n => n.Key == "HpPerStep");
|
|
if (step == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("HpPerStep", "1000"));
|
|
else if (step != null)
|
|
{
|
|
var oldValue = FieldLoader.GetValue<int>(step.Key, step.Value.Value);
|
|
if (mod == "d2k")
|
|
step.Value.Value = MultiplyByFactor(oldValue, 10);
|
|
else
|
|
step.Value.Value = MultiplyByFactor(oldValue, 100);
|
|
}
|
|
}
|
|
|
|
if (node.Key == "RepairableBuilding")
|
|
{
|
|
var step = node.Value.Nodes.FirstOrDefault(n => n.Key == "RepairStep");
|
|
if (step == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("RepairStep", "700"));
|
|
else if (step != null)
|
|
{
|
|
var oldValue = FieldLoader.GetValue<int>(step.Key, step.Value.Value);
|
|
if (mod == "d2k")
|
|
step.Value.Value = MultiplyByFactor(oldValue, 10);
|
|
else
|
|
step.Value.Value = MultiplyByFactor(oldValue, 100);
|
|
}
|
|
}
|
|
|
|
if (node.Key == "Burns")
|
|
{
|
|
var step = node.Value.Nodes.FirstOrDefault(n => n.Key == "Damage");
|
|
if (step == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("Damage", "100"));
|
|
else if (step != null)
|
|
{
|
|
var oldValue = FieldLoader.GetValue<int>(step.Key, step.Value.Value);
|
|
if (mod == "d2k")
|
|
step.Value.Value = MultiplyByFactor(oldValue, 10);
|
|
else
|
|
step.Value.Value = MultiplyByFactor(oldValue, 100);
|
|
}
|
|
}
|
|
|
|
if (node.Key == "DamagedByTerrain")
|
|
{
|
|
var step = node.Value.Nodes.FirstOrDefault(n => n.Key == "Damage");
|
|
if (step != null)
|
|
{
|
|
var oldValue = FieldLoader.GetValue<int>(step.Key, step.Value.Value);
|
|
if (mod == "d2k")
|
|
step.Value.Value = MultiplyByFactor(oldValue, 10);
|
|
else
|
|
step.Value.Value = MultiplyByFactor(oldValue, 100);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20171212)
|
|
{
|
|
if (node.Key.StartsWith("SpawnMPUnits", StringComparison.Ordinal))
|
|
{
|
|
var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
|
|
if (locked != null)
|
|
locked.Key = "DropdownLocked";
|
|
}
|
|
|
|
if (node.Key.StartsWith("Shroud", StringComparison.Ordinal))
|
|
{
|
|
var fogLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "FogLocked");
|
|
if (fogLocked != null)
|
|
fogLocked.Key = "FogCheckboxLocked";
|
|
|
|
var fogEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "FogEnabled");
|
|
if (fogEnabled != null)
|
|
fogEnabled.Key = "FogCheckboxEnabled";
|
|
|
|
var exploredMapLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "ExploredMapLocked");
|
|
if (exploredMapLocked != null)
|
|
exploredMapLocked.Key = "ExploredMapCheckboxLocked";
|
|
|
|
var exploredMapEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "ExploredMapEnabled");
|
|
if (exploredMapEnabled != null)
|
|
exploredMapEnabled.Key = "ExploredMapCheckboxEnabled";
|
|
}
|
|
|
|
if (node.Key.StartsWith("MapOptions", StringComparison.Ordinal))
|
|
{
|
|
var shortGameLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "ShortGameLocked");
|
|
if (shortGameLocked != null)
|
|
shortGameLocked.Key = "ShortGameCheckboxLocked";
|
|
|
|
var shortGameEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "ShortGameEnabled");
|
|
if (shortGameEnabled != null)
|
|
shortGameEnabled.Key = "ShortGameCheckboxEnabled";
|
|
|
|
var techLevelLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "TechLevelLocked");
|
|
if (techLevelLocked != null)
|
|
techLevelLocked.Key = "TechLevelDropdownLocked";
|
|
|
|
var gameSpeedLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "GameSpeedLocked");
|
|
if (gameSpeedLocked != null)
|
|
gameSpeedLocked.Key = "GameSpeedDropdownLocked";
|
|
}
|
|
|
|
if (node.Key.StartsWith("MapCreeps", StringComparison.Ordinal))
|
|
{
|
|
var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
|
|
if (locked != null)
|
|
locked.Key = "CheckboxLocked";
|
|
|
|
var enabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "Enabled");
|
|
if (enabled != null)
|
|
enabled.Key = "CheckboxEnabled";
|
|
}
|
|
|
|
if (node.Key.StartsWith("MapBuildRadius", StringComparison.Ordinal))
|
|
{
|
|
var alllyLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "AllyBuildRadiusLocked");
|
|
if (alllyLocked != null)
|
|
alllyLocked.Key = "AllyBuildRadiusCheckboxLocked";
|
|
|
|
var allyEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "AllyBuildRadiusEnabled");
|
|
if (allyEnabled != null)
|
|
allyEnabled.Key = "AllyBuildRadiusCheckboxEnabled";
|
|
|
|
var buildRadiusLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "BuildRadiusLocked");
|
|
if (buildRadiusLocked != null)
|
|
buildRadiusLocked.Key = "BuildRadiusCheckboxLocked";
|
|
|
|
var buildRadiusEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "BuildRadiusEnabled");
|
|
if (buildRadiusEnabled != null)
|
|
buildRadiusEnabled.Key = "BuildRadiusCheckboxEnabled";
|
|
}
|
|
|
|
if (node.Key.StartsWith("DeveloperMode", StringComparison.Ordinal))
|
|
{
|
|
var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
|
|
if (locked != null)
|
|
locked.Key = "CheckboxLocked";
|
|
|
|
var enabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "Enabled");
|
|
if (enabled != null)
|
|
enabled.Key = "CheckboxEnabled";
|
|
}
|
|
|
|
if (node.Key.StartsWith("CrateSpawner", StringComparison.Ordinal))
|
|
{
|
|
var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
|
|
if (locked != null)
|
|
locked.Key = "CheckboxLocked";
|
|
|
|
var enabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "Enabled");
|
|
if (enabled != null)
|
|
enabled.Key = "CheckboxEnabled";
|
|
}
|
|
|
|
if (node.Key.StartsWith("PlayerResources", StringComparison.Ordinal))
|
|
{
|
|
var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
|
|
if (locked != null)
|
|
locked.Key = "DefaultCashDropdownLocked";
|
|
}
|
|
}
|
|
|
|
// Made Gate not inherit Building
|
|
if (engineVersion < 20171119)
|
|
{
|
|
var gate = node.Value.Nodes.FirstOrDefault(n => n.Key == "Gate");
|
|
if (gate != null)
|
|
{
|
|
var openSound = gate.Value.Nodes.FirstOrDefault(n => n.Key == "OpeningSound");
|
|
var closeSound = gate.Value.Nodes.FirstOrDefault(n => n.Key == "ClosingSound");
|
|
var closeDelay = gate.Value.Nodes.FirstOrDefault(n => n.Key == "CloseDelay");
|
|
var transitDelay = gate.Value.Nodes.FirstOrDefault(n => n.Key == "TransitionDelay");
|
|
var blockHeight = gate.Value.Nodes.FirstOrDefault(n => n.Key == "BlocksProjectilesHeight");
|
|
|
|
gate.Key = "Building";
|
|
var newGate = new MiniYamlNode("Gate", "");
|
|
|
|
if (openSound != null)
|
|
{
|
|
newGate.Value.Nodes.Add(openSound);
|
|
gate.Value.Nodes.Remove(openSound);
|
|
}
|
|
|
|
if (closeSound != null)
|
|
{
|
|
newGate.Value.Nodes.Add(closeSound);
|
|
gate.Value.Nodes.Remove(closeSound);
|
|
}
|
|
|
|
if (closeDelay != null)
|
|
{
|
|
newGate.Value.Nodes.Add(closeDelay);
|
|
gate.Value.Nodes.Remove(closeDelay);
|
|
}
|
|
|
|
if (transitDelay != null)
|
|
{
|
|
newGate.Value.Nodes.Add(transitDelay);
|
|
gate.Value.Nodes.Remove(transitDelay);
|
|
}
|
|
|
|
if (blockHeight != null)
|
|
{
|
|
newGate.Value.Nodes.Add(blockHeight);
|
|
gate.Value.Nodes.Remove(blockHeight);
|
|
}
|
|
|
|
node.Value.Nodes.Add(newGate);
|
|
}
|
|
}
|
|
|
|
// Removed IDisable interface and all remaining usages
|
|
if (engineVersion < 20171119)
|
|
{
|
|
var doc = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("DisableOnCondition", StringComparison.Ordinal));
|
|
if (doc != null)
|
|
{
|
|
Console.WriteLine("Actor.IsDisabled has been removed in favor of pausing/disabling traits via conditions.");
|
|
Console.WriteLine("DisableOnCondition was a stop-gap solution that has been removed along with it.");
|
|
Console.WriteLine("You'll have to use RequiresCondition or PauseOnCondition on individual traits to 'disable' actors.");
|
|
node.Value.Nodes.Remove(doc);
|
|
}
|
|
|
|
var grant = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("GrantConditionOnDisabled", StringComparison.Ordinal));
|
|
if (grant != null)
|
|
{
|
|
Console.WriteLine("Actor.IsDisabled has been removed in favor of pausing/disabling traits via conditions.");
|
|
Console.WriteLine("GrantConditionOnDisabled was a stop-gap solution that has been removed along with it.");
|
|
Console.WriteLine("You'll have to use RequiresCondition or PauseOnCondition on individual traits to 'disable' actors.");
|
|
node.Value.Nodes.Remove(grant);
|
|
}
|
|
}
|
|
|
|
// CanPowerDown was replaced with a more general trait for toggling a condition
|
|
if (engineVersion < 20171225)
|
|
{
|
|
var cpd = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("CanPowerDown", StringComparison.Ordinal));
|
|
if (cpd != null)
|
|
{
|
|
RenameNodeKey(cpd, "ToggleConditionOnOrder");
|
|
|
|
RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerupSound"), "DisabledSound");
|
|
RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerupSpeech"), "DisabledSpeech");
|
|
RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerdownSound"), "EnabledSound");
|
|
RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerdownSpeech"), "EnabledSpeech");
|
|
cpd.Value.Nodes.Add(new MiniYamlNode("OrderName", "PowerDown"));
|
|
|
|
var condition = cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerdownCondition");
|
|
if (condition != null)
|
|
RenameNodeKey(condition, "Condition");
|
|
else
|
|
cpd.Value.Nodes.Add(new MiniYamlNode("Condition", "powerdown"));
|
|
|
|
if (cpd.Value.Nodes.RemoveAll(n => n.Key == "CancelWhenDisabled") > 0)
|
|
{
|
|
Console.WriteLine("CancelWhenDisabled was removed when CanPowerDown was replaced by ToggleConditionOnOrder");
|
|
Console.WriteLine("Use PauseOnCondition instead of RequiresCondition to replicate the behavior of 'false'.");
|
|
}
|
|
|
|
node.Value.Nodes.Add(new MiniYamlNode("PowerMultiplier@POWERDOWN", new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("RequiresCondition", condition.Value.Value),
|
|
new MiniYamlNode("Modifier", "0")
|
|
})));
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20171228)
|
|
{
|
|
var chargeTime = node.Value.Nodes.FirstOrDefault(n => n.Key == "ChargeTime");
|
|
if (chargeTime != null)
|
|
{
|
|
var chargeTimeValue = FieldLoader.GetValue<int>("ChargeTime", chargeTime.Value.Value);
|
|
if (chargeTimeValue > 0)
|
|
chargeTime.Value.Value = (chargeTimeValue * 25).ToString();
|
|
|
|
RenameNodeKey(chargeTime, "ChargeInterval");
|
|
}
|
|
|
|
if (node.Key.StartsWith("GpsPower", StringComparison.Ordinal))
|
|
{
|
|
var revealDelay = node.Value.Nodes.FirstOrDefault(n => n.Key == "RevealDelay");
|
|
var revealDelayValue = revealDelay != null ? FieldLoader.GetValue<int>("RevealDelay", revealDelay.Value.Value) : 0;
|
|
if (revealDelay != null && revealDelayValue > 0)
|
|
revealDelay.Value.Value = (revealDelayValue * 25).ToString();
|
|
}
|
|
|
|
if (node.Key.StartsWith("ChronoshiftPower", StringComparison.Ordinal))
|
|
{
|
|
var duration = node.Value.Nodes.FirstOrDefault(n => n.Key == "Duration");
|
|
var durationValue = duration != null ? FieldLoader.GetValue<int>("Duration", duration.Value.Value) : 0;
|
|
if (duration != null && durationValue > 0)
|
|
duration.Value.Value = (durationValue * 25).ToString();
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20180308)
|
|
{
|
|
if (node.Key == "WormSpawner")
|
|
RenameNodeKey(node, "ActorSpawner");
|
|
|
|
if (node.Key == "WormManager")
|
|
{
|
|
RenameNodeKey(node, "ActorSpawnManager");
|
|
|
|
var wormSignature = node.Value.Nodes.FirstOrDefault(n => n.Key == "WormSignature");
|
|
if (wormSignature != null)
|
|
wormSignature.Key = "Actors";
|
|
}
|
|
}
|
|
|
|
// Removed WithReloadingSpriteTurret
|
|
if (engineVersion < 20180308)
|
|
{
|
|
var reloadingTurret = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("WithReloadingSpriteTurret", StringComparison.Ordinal));
|
|
if (reloadingTurret != null)
|
|
{
|
|
var ammoPool = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("AmmoPool", StringComparison.Ordinal));
|
|
if (ammoPool != null)
|
|
ammoPool.Value.Nodes.Add(new MiniYamlNode("AmmoCondition", "ammo"));
|
|
|
|
RenameNodeKey(reloadingTurret, "WithSpriteTurret");
|
|
var noAmmoTurret = new MiniYamlNode("WithSpriteTurret@NoAmmo", "");
|
|
var reqAmmoCondition = new MiniYamlNode("RequiresCondition", "ammo");
|
|
var reqNoAmmoCondition = new MiniYamlNode("RequiresCondition", "!ammo");
|
|
|
|
reloadingTurret.Value.Nodes.Add(reqAmmoCondition);
|
|
noAmmoTurret.Value.Nodes.Add(reqNoAmmoCondition);
|
|
node.Value.Nodes.Add(noAmmoTurret);
|
|
|
|
Console.WriteLine("WithReloadingSpriteTurret has been removed in favor of using stacked AmmoPool.AmmoConditions.");
|
|
Console.WriteLine("Check if your affected actors need further changes.");
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20180309)
|
|
{
|
|
if (node.Key == "ParaDrop")
|
|
{
|
|
var soundNodePD = node.Value.Nodes.FirstOrDefault(n => n.Key == "ChuteSound");
|
|
if (soundNodePD == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("ChuteSound", "chute1.aud"));
|
|
}
|
|
|
|
if (depth == 1 && node.Key == "EjectOnDeath")
|
|
{
|
|
var soundNodeEOD = node.Value.Nodes.FirstOrDefault(n => n.Key == "ChuteSound");
|
|
if (soundNodeEOD == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("ChuteSound", "chute1.aud"));
|
|
}
|
|
|
|
if (node.Key.StartsWith("ProductionParadrop", StringComparison.Ordinal))
|
|
{
|
|
var soundNodePP = node.Value.Nodes.FirstOrDefault(n => n.Key == "ChuteSound");
|
|
if (soundNodePP == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("ChuteSound", "chute1.aud"));
|
|
}
|
|
|
|
if (node.Key == "Building")
|
|
{
|
|
var soundNodeB1 = node.Value.Nodes.FirstOrDefault(n => n.Key == "BuildSounds");
|
|
if (soundNodeB1 == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("BuildSounds", "placbldg.aud, build5.aud"));
|
|
|
|
var soundNodeB2 = node.Value.Nodes.FirstOrDefault(n => n.Key == "UndeploySounds");
|
|
if (soundNodeB2 == null)
|
|
node.Value.Nodes.Add(new MiniYamlNode("UndeploySounds", "cashturn.aud"));
|
|
}
|
|
}
|
|
|
|
// Split aim animation logic from WithTurretAttackAnimation to separate WithTurretAimAnimation
|
|
if (engineVersion < 20180309)
|
|
{
|
|
var turAttackAnim = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("WithTurretAttackAnimation", StringComparison.Ordinal));
|
|
if (turAttackAnim != null)
|
|
{
|
|
var atkSequence = turAttackAnim.Value.Nodes.FirstOrDefault(n => n.Key == "AttackSequence");
|
|
var aimSequence = turAttackAnim.Value.Nodes.FirstOrDefault(n => n.Key == "AimSequence");
|
|
|
|
// If only AimSequence is null, just rename AttackSequence to Sequence (ReloadPrefix is very unlikely to be defined in that case).
|
|
// If only AttackSequence is null, just rename the trait and property (the delay properties will likely be undefined).
|
|
// If both aren't null, split/copy everything relevant to the new WithTurretAimAnimation.
|
|
// If both are null (extremely unlikely), do nothing.
|
|
if (atkSequence == null && aimSequence != null)
|
|
{
|
|
RenameNodeKey(turAttackAnim, "WithTurretAimAnimation");
|
|
RenameNodeKey(aimSequence, "Sequence");
|
|
}
|
|
else if (atkSequence != null && aimSequence == null)
|
|
RenameNodeKey(atkSequence, "Sequence");
|
|
else if (atkSequence != null && aimSequence != null)
|
|
{
|
|
var aimAnim = new MiniYamlNode("WithTurretAimAnimation", "");
|
|
RenameNodeKey(aimSequence, "Sequence");
|
|
aimAnim.Value.Nodes.Add(aimSequence);
|
|
turAttackAnim.Value.Nodes.Remove(aimSequence);
|
|
|
|
var relPrefix = turAttackAnim.Value.Nodes.FirstOrDefault(n => n.Key == "ReloadPrefix");
|
|
var turr = turAttackAnim.Value.Nodes.FirstOrDefault(n => n.Key == "Turret");
|
|
var arm = turAttackAnim.Value.Nodes.FirstOrDefault(n => n.Key == "Armament");
|
|
if (relPrefix != null)
|
|
{
|
|
aimAnim.Value.Nodes.Add(relPrefix);
|
|
turAttackAnim.Value.Nodes.Remove(relPrefix);
|
|
}
|
|
|
|
if (turr != null)
|
|
aimAnim.Value.Nodes.Add(turr);
|
|
if (arm != null)
|
|
aimAnim.Value.Nodes.Add(arm);
|
|
|
|
RenameNodeKey(atkSequence, "Sequence");
|
|
node.Value.Nodes.Add(aimAnim);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Removed AimSequence from WithSpriteTurret, use WithTurretAimAnimation instead
|
|
if (engineVersion < 20180309)
|
|
{
|
|
var spriteTurret = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("WithSpriteTurret", StringComparison.Ordinal));
|
|
if (spriteTurret != null)
|
|
{
|
|
var aimSequence = spriteTurret.Value.Nodes.FirstOrDefault(n => n.Key == "AimSequence");
|
|
if (aimSequence != null)
|
|
{
|
|
var aimAnim = new MiniYamlNode("WithTurretAimAnimation", "");
|
|
RenameNodeKey(aimSequence, "Sequence");
|
|
aimAnim.Value.Nodes.Add(aimSequence);
|
|
spriteTurret.Value.Nodes.Remove(aimSequence);
|
|
node.Value.Nodes.Add(aimAnim);
|
|
}
|
|
}
|
|
}
|
|
|
|
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
|
|
foreach (var a in addNodes)
|
|
nodes.Add(a);
|
|
}
|
|
|
|
internal static void UpgradeWeaponRules(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Multiply all health and damage in shipping mods by 100 to avoid issues caused by rounding
|
|
if (engineVersion < 20171212)
|
|
{
|
|
var mod = modData.Manifest.Id;
|
|
if (mod == "cnc" || mod == "ra" || mod == "d2k" || mod == "ts")
|
|
{
|
|
if (node.Key == "Damage" && (parent.Value.Value == "SpreadDamage" || parent.Value.Value == "TargetDamage"))
|
|
{
|
|
var oldValue = FieldLoader.GetValue<int>(node.Key, node.Value.Value);
|
|
if (mod == "d2k")
|
|
node.Value.Value = MultiplyByFactor(oldValue, 10);
|
|
else
|
|
node.Value.Value = MultiplyByFactor(oldValue, 100);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20180219)
|
|
{
|
|
if (node.Key.StartsWith("Warhead", StringComparison.Ordinal) && node.Value.Value == "CreateEffect")
|
|
{
|
|
var victimScanRadius = node.Value.Nodes.FirstOrDefault(n => n.Key == "VictimScanRadius");
|
|
if (victimScanRadius != null)
|
|
{
|
|
if (FieldLoader.GetValue<int>(victimScanRadius.Key, victimScanRadius.Value.Value) == 0)
|
|
node.Value.Nodes.Add(new MiniYamlNode("ImpactActors", "false"));
|
|
|
|
node.Value.Nodes.Remove(victimScanRadius);
|
|
}
|
|
}
|
|
|
|
if (node.Key.StartsWith("Projectile"))
|
|
node.Value.Nodes.RemoveAll(n => n.Key == "BounceBlockerScanRadius" || n.Key == "BlockerScanRadius" || n.Key == "AreaVictimScanRadius");
|
|
}
|
|
|
|
UpgradeWeaponRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeSequences(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeSequences(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeTileset(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Removed IsWater.
|
|
if (engineVersion < 20180222)
|
|
{
|
|
if (node.Key == "TerrainType" || node.Key.StartsWith("TerrainType@", StringComparison.Ordinal))
|
|
{
|
|
var isWater = node.Value.Nodes.FirstOrDefault(n => n.Key == "IsWater");
|
|
if (isWater != null)
|
|
node.Value.Nodes.Remove(isWater);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeCursors(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeCursors(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradePlayers(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradePlayers(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeChromeMetrics(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeChromeMetrics(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeChromeLayout(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeChromeLayout(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeActors(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeActors(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeMapFormat(ModData modData, IReadWritePackage package)
|
|
{
|
|
if (package == null)
|
|
return;
|
|
|
|
var yamlStream = package.GetStream("map.yaml");
|
|
if (yamlStream == null)
|
|
return;
|
|
|
|
var yaml = new MiniYaml(null, MiniYaml.FromStream(yamlStream, package.Name));
|
|
var nd = yaml.ToDictionary();
|
|
var mapFormat = FieldLoader.GetValue<int>("MapFormat", nd["MapFormat"].Value);
|
|
if (mapFormat < 11)
|
|
throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(mapFormat, package.Name));
|
|
|
|
if (mapFormat < Map.SupportedMapFormat)
|
|
{
|
|
yaml.Nodes.First(n => n.Key == "MapFormat").Value = new MiniYaml(Map.SupportedMapFormat.ToString());
|
|
Console.WriteLine("Converted {0} to MapFormat {1}.", package.Name, Map.SupportedMapFormat);
|
|
}
|
|
|
|
package.Update("map.yaml", Encoding.UTF8.GetBytes(yaml.Nodes.WriteToString()));
|
|
}
|
|
}
|
|
}
|