Files
OpenRA/OpenRA.Game/Graphics/PlayerColorRemap.cs
2020-08-19 18:11:07 +01:00

61 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public class PlayerColorRemap : IPaletteRemap
{
Dictionary<int, Color> remapColors;
public static int GetRemapIndex(int[] ramp, int i)
{
return ramp[i];
}
public PlayerColorRemap(int[] ramp, Color c, float rampFraction)
{
var h = c.GetHue() / 360.0f;
var s = c.GetSaturation();
var l = c.GetBrightness();
// Increase luminosity if required to represent the full ramp
var rampRange = (byte)((1 - rampFraction) * l);
var c1 = Color.FromAhsl(h, s, Math.Max(rampRange, l));
var c2 = Color.FromAhsl(h, s, (byte)Math.Max(0, l - rampRange));
var baseIndex = ramp[0];
var remapRamp = ramp.Select(r => r - ramp[0]);
var rampMaxIndex = ramp.Length - 1;
// reversed remapping
if (ramp[0] > ramp[rampMaxIndex])
{
baseIndex = ramp[rampMaxIndex];
for (var i = rampMaxIndex; i > 0; i--)
remapRamp = ramp.Select(r => r - ramp[rampMaxIndex]);
}
remapColors = remapRamp.Select((x, i) => (baseIndex + i, Exts.ColorLerp(x / (float)ramp.Length, c1, c2)))
.ToDictionary(u => u.Item1, u => u.Item2);
}
public Color GetRemappedColor(Color original, int index)
{
return remapColors.TryGetValue(index, out var c)
? c : original;
}
}
}