Files
OpenRA/mods/d2k/TODO
Matthias Mailänder 27fa99852b add D2k crates, started fixing infantry
infantry directions are correct, but movement is still wrong
2012-05-28 20:14:56 +02:00

41 lines
2.0 KiB
Plaintext

# make structures appear earlier when errecting from ground
# harvester harvest and unload frames missing (too few DATA.R8 frames in general)
# carryalls should automatically transport harvesters (needs complex logic)
# windtrap animations missing
# outpost animations missing
# construction yard crane animations missing
# welding animation (factories) missing
# chimney animation (refinery) missing
# create a tileset extractor for gamefiles to remove copyrighted content from distribution
# replace ore with spice and mines with spice blooms
# add Smudge Types (stored in SHPs not in tileset)
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# support separate turret sequence with RenderBuildingTurreted
# ornithocopter should flap (might need new RenderOrni code for proper animation)
# R8 converter needs infantry frame resorter
# add infantry dieing animation
# add trooper
# add engineer
# add fremen
# add saboteur
# add deathhand missile (nuke)
# add sandworm
# add thumper which really attracts sandworms
# add neutral buildings: emperor palace, fremen siech, smugglers house
# allow upgrades
# allow different EVA voices for each faction (currently Atreides only)
# add SOUND.TS .wav file extractor to RA.Utility.exe
# convert .wav to .aud or support .wav files for Dune 2000 sounds
# add muzzles and explosions with lightning (might need engine update)
# ingame gamefile extractor at first start when SHPs are not found
# create a shellmap (currently just a blank placeholder)
# rework chrome UI, dialoges, tabs
# add install rules to makefile (once more polished)
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
# complete Arrakis tileset (blocked by issue #2178)
# allow frigate to deliver 5 units at once to starport
# starport prices should vary
# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)