362 lines
6.9 KiB
YAML
362 lines
6.9 KiB
YAML
Player:
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HackyAI@Cabal:
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Name: Cabal
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MinimumExcessPower: 60
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Production: pyle,hand,weap,afld,hpad
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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proc: 4
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pyle: 3
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hand: 3
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hq: 1
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weap: 3
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afld: 3
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hpad: 0
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eye: 1
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tmpl: 1
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fix: 0
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silo: 1
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BuildingFractions:
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proc: 20%
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nuke: 9%
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pyle: 5%
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hand: 5%
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hq: 4%
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nuk2: 9%
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weap: 9%
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afld: 9%
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gtwr: 5%
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gun: 5%
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atwr: 9%
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obli: 7%
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sam: 7%
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eye: 1%
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tmpl: 1%
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silo: 0%
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fix: 1%
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hpad: 2%
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UnitsToBuild:
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e1: 14%
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e3: 7%
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e2: 10%
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e4: 7%
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e5: 5%
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harv: 1%
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bggy: 5%
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bike: 40%
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ltnk: 25%
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ftnk: 10%
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arty: 60%
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stnk: 40%
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jeep: 5%
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mtnk: 20%
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msam: 40%
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htnk: 50%
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heli: 5%
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orca: 5%
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SquadSize: 15
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Watson:
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Name: Watson
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MinimumExcessPower: 60
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Production: pyle,hand,weap,afld,hpad
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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proc: 4
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pyle: 3
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hand: 3
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hq: 1
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weap: 3
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afld: 3
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hpad: 2
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eye: 1
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tmpl: 1
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fix: 0
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silo: 1
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BuildingFractions:
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proc: 17%
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nuke: 1%
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pyle: 2%
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hand: 2%
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hq: 1%
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nuk2: 18%
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weap: 5%
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afld: 5%
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hpad: 4%
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gtwr: 5%
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gun: 5%
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atwr: 9%
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obli: 7%
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eye: 1%
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tmpl: 1%
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sam: 7%
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silo: 0%
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fix: 1%
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UnitsToBuild:
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e1: 30%
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e2: 30%
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e3: 30%
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e4: 30%
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e5: 30%
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harv: 1%
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bggy: 10%
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ftnk: 10%
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arty: 40%
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bike: 10%
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heli: 10%
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ltnk: 40%
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stnk: 40%
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orca: 10%
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msam: 50%
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htnk: 50%
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jeep: 20%
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mtnk: 50%
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SquadSize: 15
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@HAL9001:
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Name: HAL 9001
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MinimumExcessPower: 60
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Production: pyle,hand,weap,afld,hpad
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingQueues: Building.Nod, Building.GDI
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DefenseQueues: Defence.Nod, Defence.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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BuildingLimits:
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proc: 4
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pyle: 4
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hand: 4
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hq: 1
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weap: 4
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afld: 4
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hpad: 2
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eye: 1
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tmpl: 1
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fix: 0
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silo: 1
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BuildingFractions:
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proc: 17%
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nuke: 10%
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pyle: 7%
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hand: 9%
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hq: 1%
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nuk2: 18%
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weap: 8%
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afld: 6%
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hpad: 4%
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gtwr: 5%
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gun: 5%
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atwr: 9%
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obli: 7%
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eye: 1%
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tmpl: 1%
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sam: 7%
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silo: 0%
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fix: 1%
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UnitsToBuild:
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e1: 30%
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e2: 30%
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e3: 30%
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e4: 50%
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e5: 50%
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harv: 6%
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bggy: 10%
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bike: 10%
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ltnk: 40%
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arty: 20%
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ftnk: 5%
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stnk: 40%
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mlrs: 5%
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heli: 10%
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jeep: 20%
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apc: 10%
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mtnk: 50%
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msam: 50%
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htnk: 50%
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orca: 10%
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SquadSize: 8
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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