Files
OpenRA/OpenRA.Mods.Cnc/Effects/IonCannon.cs

59 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Effects
{
class IonCannon : IEffect
{
int2 Target;
Animation anim;
Actor firedBy;
public IonCannon(Actor firedBy, World world, int2 location)
{
this.firedBy = firedBy;
Target = location;
anim = new Animation("ionsfx");
anim.PlayThen("idle", () => Finish(world));
}
public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image,
Traits.Util.CenterOfCell(Target) - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
"effect");
}
void Finish( World world )
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy, "IonCannon", Target, 0);
}
}
}