Files
OpenRA/OpenRa.Mods.RA/Crate Actions/ArmorUpgradeCrateAction.cs
2010-02-11 17:37:42 +13:00

49 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
using OpenRa.Mods.RA.Effects;
namespace OpenRa.Mods.RA
{
class ArmorUpgradeCrateActionInfo : ITraitInfo
{
public float Multiplier = 2.0f;
public int SelectionShares = 10;
public object Create(Actor self) { return new ArmorUpgradeCrateAction(self); }
}
class ArmorUpgradeCrateAction : ICrateAction
{
Actor self;
public ArmorUpgradeCrateAction(Actor self)
{
this.self = self;
}
public int SelectionShares
{
get { return self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().SelectionShares; }
}
public void Activate(Actor collector)
{
Sound.PlayToPlayer(collector.Owner, "armorup1.aud");
collector.World.AddFrameEndTask(w =>
{
var multiplier = self.Info.Traits.Get<ArmorUpgradeCrateActionInfo>().Multiplier;
collector.traits.Add(new ArmorUpgrade(multiplier));
w.Add(new CrateEffect(collector, "armor"));
});
}
}
class ArmorUpgrade : IDamageModifier
{
float multiplier;
public ArmorUpgrade(float multiplier) { this.multiplier = 1/multiplier; }
public float GetDamageModifier() { return multiplier; }
}
}