182 lines
4.9 KiB
C#
182 lines
4.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Network;
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namespace OpenRA
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{
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public class GameInformation
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{
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public string Mod;
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public string Version;
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public string MapUid;
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public string MapTitle;
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/// <summary>Game start timestamp (when the recoding started).</summary>
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public DateTime StartTimeUtc;
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/// <summary>Game end timestamp (when the recoding stopped).</summary>
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public DateTime EndTimeUtc;
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/// <summary>Gets the game's duration, from the time the game started until the replay recording stopped.</summary>
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public TimeSpan Duration { get { return EndTimeUtc > StartTimeUtc ? EndTimeUtc - StartTimeUtc : TimeSpan.Zero; } }
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public IList<Player> Players { get; private set; }
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public MapPreview MapPreview { get { return Game.ModData.MapCache[MapUid]; } }
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public IEnumerable<Player> HumanPlayers { get { return Players.Where(p => p.IsHuman); } }
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public bool IsSinglePlayer { get { return HumanPlayers.Count() == 1; } }
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readonly Dictionary<OpenRA.Player, Player> playersByRuntime;
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public GameInformation()
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{
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Players = new List<Player>();
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playersByRuntime = new Dictionary<OpenRA.Player, Player>();
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}
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public static GameInformation Deserialize(string data)
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{
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try
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{
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var info = new GameInformation();
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var nodes = MiniYaml.FromString(data);
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foreach (var node in nodes)
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{
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var keyParts = node.Key.Split('@');
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switch (keyParts[0])
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{
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case "Root":
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FieldLoader.Load(info, node.Value);
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break;
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case "Player":
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info.Players.Add(FieldLoader.Load<Player>(node.Value));
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break;
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}
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}
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return info;
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}
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catch (YamlException)
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{
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Log.Write("debug", "GameInformation deserialized invalid MiniYaml:\n{0}".F(data));
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throw;
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}
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}
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public string Serialize()
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{
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var nodes = new List<MiniYamlNode>
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{
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new MiniYamlNode("Root", FieldSaver.Save(this))
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};
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for (var i = 0; i < Players.Count; i++)
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nodes.Add(new MiniYamlNode("Player@{0}".F(i), FieldSaver.Save(Players[i])));
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return nodes.WriteToString();
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}
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/// <summary>Adds the player information at start-up.</summary>
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public void AddPlayer(OpenRA.Player runtimePlayer, Session lobbyInfo)
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{
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if (runtimePlayer == null)
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throw new ArgumentNullException("runtimePlayer");
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if (lobbyInfo == null)
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throw new ArgumentNullException("lobbyInfo");
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// We don't care about spectators and map players
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if (runtimePlayer.NonCombatant || !runtimePlayer.Playable)
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return;
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// Find the lobby client that created the runtime player
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var client = lobbyInfo.ClientWithIndex(runtimePlayer.ClientIndex);
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if (client == null)
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return;
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var player = new Player
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{
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ClientIndex = runtimePlayer.ClientIndex,
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Name = runtimePlayer.PlayerName,
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IsHuman = !runtimePlayer.IsBot,
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IsBot = runtimePlayer.IsBot,
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FactionName = runtimePlayer.Faction.Name,
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FactionId = runtimePlayer.Faction.InternalName,
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Color = runtimePlayer.Color,
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Team = client.Team,
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SpawnPoint = runtimePlayer.SpawnPoint,
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IsRandomFaction = runtimePlayer.Faction.InternalName != client.Faction,
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IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint
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};
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playersByRuntime.Add(runtimePlayer, player);
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Players.Add(player);
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}
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/// <summary>Gets the player information for the specified runtime player instance.</summary>
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public Player GetPlayer(OpenRA.Player runtimePlayer)
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{
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Player player;
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playersByRuntime.TryGetValue(runtimePlayer, out player);
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return player;
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}
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public class Player
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{
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#region Start-up information
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public int ClientIndex;
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/// <summary>The player name, not guaranteed to be unique.</summary>
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public string Name;
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public bool IsHuman;
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public bool IsBot;
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/// <summary>The faction's display name.</summary>
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public string FactionName;
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/// <summary>The faction ID, a.k.a. the faction's internal name.</summary>
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public string FactionId;
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public HSLColor Color;
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/// <summary>The team ID on start-up, or 0 if the player is not part of a team.</summary>
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public int Team;
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public int SpawnPoint;
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/// <summary>True if the faction was chosen at random; otherwise, false.</summary>
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public bool IsRandomFaction;
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/// <summary>True if the spawn point was chosen at random; otherwise, false.</summary>
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public bool IsRandomSpawnPoint;
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#endregion
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#region
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/// <summary>The game outcome for this player.</summary>
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public WinState Outcome;
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/// <summary>The time when this player won or lost the game.</summary>
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public DateTime OutcomeTimestampUtc;
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#endregion
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}
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}
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}
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