Files
OpenRA/OpenRA.Platforms.Null/NullGraphicsDevice.cs
2015-12-26 13:51:53 +00:00

103 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA.Platforms.Null
{
public sealed class NullGraphicsDevice : IGraphicsDevice
{
public Size WindowSize { get; private set; }
public NullGraphicsDevice(Size size, WindowMode window)
{
Console.WriteLine("Using Null renderer");
WindowSize = size;
}
public void Dispose() { }
public void EnableScissor(int left, int top, int width, int height) { }
public void DisableScissor() { }
public void EnableDepthBuffer() { }
public void DisableDepthBuffer() { }
public void SetBlendMode(BlendMode mode) { }
public void GrabWindowMouseFocus() { }
public void ReleaseWindowMouseFocus() { }
public void Clear() { }
public void Present() { }
public Bitmap TakeScreenshot() { return new Bitmap(1, 1); }
public string GetClipboardText() { return ""; }
public bool SetClipboardText(string text) { return false; }
public void PumpInput(IInputHandler ih)
{
Game.HasInputFocus = false;
ih.ModifierKeys(Modifiers.None);
}
public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices) { }
public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new NullVertexBuffer<Vertex>(); }
public ITexture CreateTexture() { return new NullTexture(); }
public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
public IFrameBuffer CreateFrameBuffer(Size s) { return new NullFrameBuffer(); }
public IShader CreateShader(string name) { return new NullShader(); }
public IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot) { return null; }
public void SetHardwareCursor(IHardwareCursor cursor) { }
}
public class NullShader : IShader
{
public void SetBool(string name, bool value) { }
public void SetVec(string name, float x) { }
public void SetVec(string name, float x, float y) { }
public void SetVec(string name, float[] vec, int length) { }
public void SetTexture(string param, ITexture texture) { }
public void SetMatrix(string param, float[] mtx) { }
public void Render(Action a) { }
}
public sealed class NullTexture : ITexture
{
public TextureScaleFilter ScaleFilter { get { return TextureScaleFilter.Nearest; } set { } }
public void SetData(Bitmap bitmap) { }
public void SetData(uint[,] colors) { }
public void SetData(byte[] colors, int width, int height) { }
public byte[] GetData() { return new byte[0]; }
public Size Size { get { return new Size(0, 0); } }
public void Dispose() { }
}
public sealed class NullFrameBuffer : IFrameBuffer
{
public void Bind() { }
public void Unbind() { }
public ITexture Texture { get { return new NullTexture(); } }
public void Dispose() { }
}
sealed class NullVertexBuffer<T> : IVertexBuffer<T>
{
public void Bind() { }
public void SetData(T[] vertices, int length) { }
public void SetData(T[] vertices, int start, int length) { }
public void SetData(IntPtr data, int start, int length) { }
public void Dispose() { }
}
}