91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("When killed, this actor causes the attacking player to receive money.")]
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class GivesBountyInfo : ConditionalTraitInfo
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{
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[Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")]
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public readonly int Percentage = 10;
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[Desc("Player relationships the attacking player needs to receive the bounty.")]
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public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Whether to show a floating text announcing the won bounty.")]
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public readonly bool ShowBounty = true;
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[Desc("DeathTypes for which a bounty should be granted.",
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"Use an empty list (the default) to allow all DeathTypes.")]
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public readonly BitSet<DamageType> DeathTypes = default(BitSet<DamageType>);
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public override object Create(ActorInitializer init) { return new GivesBounty(this); }
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}
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class GivesBounty : ConditionalTrait<GivesBountyInfo>, INotifyKilled, INotifyPassengerEntered, INotifyPassengerExited
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{
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Dictionary<Actor, GivesBounty[]> passengerBounties = new Dictionary<Actor, GivesBounty[]>();
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public GivesBounty(GivesBountyInfo info)
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: base(info) { }
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int GetBountyValue(Actor self)
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{
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return self.GetSellValue() * Info.Percentage / 100;
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}
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int GetDisplayedBountyValue(Actor self)
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{
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var bounty = GetBountyValue(self);
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foreach (var pb in passengerBounties)
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foreach (var b in pb.Value)
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if (!b.IsTraitDisabled)
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bounty += b.GetDisplayedBountyValue(pb.Key);
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return bounty;
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (e.Attacker == null || e.Attacker.Disposed || IsTraitDisabled)
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return;
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if (!Info.ValidRelationships.HasStance(e.Attacker.Owner.RelationshipWith(self.Owner)))
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return;
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if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes))
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return;
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var displayedBounty = GetDisplayedBountyValue(self);
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if (Info.ShowBounty && self.IsInWorld && displayedBounty != 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
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e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color, FloatingText.FormatCashTick(displayedBounty), 30)));
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().ChangeCash(GetBountyValue(self));
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}
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void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger)
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{
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passengerBounties.Add(passenger, passenger.TraitsImplementing<GivesBounty>().ToArray());
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}
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void INotifyPassengerExited.OnPassengerExited(Actor self, Actor passenger)
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{
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passengerBounties.Remove(passenger);
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}
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}
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}
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