54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits.Sound
|
|
{
|
|
public class CaptureNotificationInfo : ITraitInfo
|
|
{
|
|
[NotificationReference("Speech")]
|
|
[Desc("The speech notification to play to the new owner.")]
|
|
public readonly string Notification = "BuildingCaptured";
|
|
|
|
[Desc("Specifies if Notification is played with the voice of the new owners faction.")]
|
|
public readonly bool NewOwnerVoice = true;
|
|
|
|
[NotificationReference("Speech")]
|
|
[Desc("The speech notification to play to the old owner.")]
|
|
public readonly string LoseNotification = null;
|
|
|
|
[Desc("Specifies if LoseNotification is played with the voice of the new owners faction.")]
|
|
public readonly bool LoseNewOwnerVoice = false;
|
|
|
|
public object Create(ActorInitializer init) { return new CaptureNotification(this); }
|
|
}
|
|
|
|
public class CaptureNotification : INotifyCapture
|
|
{
|
|
readonly CaptureNotificationInfo info;
|
|
public CaptureNotification(CaptureNotificationInfo info)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
|
|
{
|
|
var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
|
|
Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);
|
|
|
|
var loseFaction = info.LoseNewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
|
|
Game.Sound.PlayNotification(self.World.Map.Rules, oldOwner, "Speech", info.LoseNotification, loseFaction);
|
|
}
|
|
}
|
|
}
|