42 lines
750 B
C#
42 lines
750 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Infantry : ICrushable
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{
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readonly Actor self;
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public Infantry(Actor self)
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{
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this.self = self;
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}
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public bool IsCrushableByFriend()
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{
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// HACK: should be false
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return true;
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}
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public bool IsCrushableByEnemy()
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{
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// HACK: should be based off crushable tag
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return true;
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}
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public void OnCrush(Actor crusher)
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{
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self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
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}
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public bool CrushableBy(UnitMovementType umt)
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{
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switch (umt)
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{
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case UnitMovementType.Track: return true;
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default: return false;
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}
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}
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}
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}
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