Files
OpenRA/mods/ts/rules/infantry.yaml
2015-01-25 14:31:48 +01:00

655 lines
11 KiB
YAML

E1:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 125
Mobile:
Speed: 71
Armament@PRIMARY:
Weapon: Minigun
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
Armament@ELITE:
Weapon: M1Carbine
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
E2:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~gapile
Valued:
Cost: 200
Tooltip:
Name: Disc Thrower
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 150
Mobile:
Speed: 56
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 5
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
E3:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Prerequisites: ~nahand
Valued:
Cost: 250
Tooltip:
Name: Rocket Infantry
Description: Anti-tank infantry.\n Strong vs Tanks\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Voice: Rocket
Health:
HP: 100
Mobile:
Speed: 42
Armament@PRIMARY:
Weapon: Bazooka
LocalOffset: 128,0,640
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
WEEDGUY:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Chem Spray Infantry
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~nahand
Hothey: c
Selectable:
Bounds: 12,17,0,-6
Voice: Weed
Mobile:
Speed: 42
Health:
HP: 130
Crushable:
CrushSound: squishy2.aud
Armament:
Weapon: FireballLauncher
LocalOffset: 85,0,384
AttackFrontal:
RenderInfantry:
TakeCover:
MEDIC:
Inherits: ^Infantry
Valued:
Cost: 600
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~gapile
Selectable:
Bounds: 12,17,0,-6
Voice: Medic
Mobile:
Speed: 56
Health:
HP: 125
Crushable:
CrushSound: squishy2.aud
Armament:
Weapon: Heal
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
AttackAnimation: heal
SelfHealing:
Passenger:
PipType: Red
ENGINEER:
Inherits: ^Infantry
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~barracks
Selectable:
Bounds: 12,17,0,-6
Voice: Engineer
Mobile:
Speed: 56
Health:
HP: 500
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
Captures:
CaptureTypes: building
-AutoTarget:
RenderInfantry:
IdleAnimations: idle1,idle2
TakeCover:
-GainsExperience:
UMAGON:
Inherits: ^Infantry
Valued:
Cost: 400
Tooltip:
Name: Umagon
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, gatech
Selectable:
Bounds: 12,17,0,-6
Voice: Umagon
Mobile:
Speed: 71
Health:
HP: 150
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 7c0
Armament:
Weapon: Sniper
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
GHOST:
Inherits: ^Infantry
Valued:
Cost: 1750
Tooltip:
Name: Ghost Stalker
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
BuildLimit: 1
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, gatech
Selectable:
Bounds: 12,17,0,-6
Voice: Ghost
Mobile:
Speed: 56
Health:
HP: 200
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 6c0
Armament:
Weapon: LtRail
LocalOffset: 85,0,384
Crushable:
CrushSound: squishy2.aud
AttackFrontal:
C4Demolition:
C4Delay: 45
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
JUMPJET:
Inherits: ^Infantry
Valued:
Cost: 600
Tooltip:
Name: Jumpjet Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~gapile, garadr
Selectable:
Bounds: 12,17,0,-6
Voice: JumpJet
Mobile:
Speed: 56
Health:
HP: 120
Armor:
Type: Light
Passenger:
PipType: Green
RevealsShroud:
Range: 6c0
Armament:
Weapon: JumpCannon
-Crushable:
AttackFrontal:
TakeCover:
RenderInfantry:
CHAMSPY:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: ~nahand, natech
Valued:
Cost: 700
DisguiseToolTip:
Name: Chameleon Spy
Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
Selectable:
Voice: Spy
Bounds: 12,17,0,-9
Health:
HP: 120
Mobile:
Speed: 85
RevealsShroud:
Range: 9c0
Passenger:
TakeCover:
Disguise:
Infiltrates:
Types: SpyInfiltrate
-AutoTarget:
-RenderInfantry:
RenderDisguise:
IdleAnimations: idle1,idle2
CYBORG:
Inherits: ^Infantry
Armor:
Type: Light
Valued:
Cost: 650
Tooltip:
Name: Cyborg Infantry
Description: Cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~nahand
-Crushable:
Selectable:
Bounds: 14,30,0,-7
Voice: Cyborg
Mobile:
Speed: 56
Health:
HP: 300
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 5c0
Armament:
Weapon: Vulcan3
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
CYC2:
Inherits: ^Infantry
Armor:
Type: Heavy
Valued:
Cost: 2000
Tooltip:
Name: Cyborg Commando
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Prerequisites: ~nahand, natech
-Crushable:
Selectable:
Bounds: 14,30,0,-7
Voice: CyborgCommando
Mobile:
Speed: 56
Health:
HP: 500
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 7c0
Armament:
Weapon: CyCannon
LocalOffset: 170,85,683
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
MUTANT:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Valued:
Cost: 100
Tooltip:
Name: Mutant
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Voice: Mutant
Health:
HP: 50
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
MWMN:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Valued:
Cost: 100
Tooltip:
Name: Mutant Soldier
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Voice: CivilianFemale
Health:
HP: 50
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
MUTANT3:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Valued:
Cost: 100
Tooltip:
Name: Mutant Sergeant
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Voice: Mutant
Health:
HP: 50
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
MHIJACK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~nahand, natech # natech must be natmpl
Valued:
Cost: 100
Tooltip:
Name: Mutant Hijacker
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Voice: Hijacker
Health:
HP: 300
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 99
RevealsShroud:
Range: 6c0
-AutoTarget:
TakeCover:
RenderInfantry:
IdleAnimations: idle1,idle2
TRATOS:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Valued:
Cost: 100
Tooltip:
Name: Tratos
Selectable:
Bounds: 12,17,0,-9
Voice: Tratos
Health:
HP: 200
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 71
RevealsShroud:
Range: 4c0
TakeCover:
-AutoTarget:
RenderInfantry:
IdleAnimations: idle1,idle2
OXANNA:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Valued:
Cost: 100
Tooltip:
Name: Oxanna
Selectable:
Bounds: 12,17,0,-9
Voice: Oxanna
Health:
HP: 50
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
TakeCover:
-AutoTarget:
RenderInfantry:
IdleAnimations: idle1,idle2
SLAV:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Valued:
Cost: 100
Tooltip:
Name: Slavick
Selectable:
Bounds: 12,17,0,-9
Voice: Slavick
Health:
HP: 300
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
TakeCover:
-AutoTarget:
RenderInfantry:
IdleAnimations: idle1,idle2
DOGGIE:
Inherits: ^Infantry
Tooltip:
Name: Tiberian Fiend
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Health:
Radius: 213
HP: 250
PoisonedByTiberium:
Weapon: TiberiumHeal
Valued:
Cost: 100
Armor:
Type: Light
RevealsShroud:
Range: 4c0
Mobile:
Speed: 113
Selectable:
Voice: Fiend
TargetableUnit:
TargetTypes: Ground
Armament:
Weapon: FiendShard
AttackFrontal:
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45
VISSML:
Inherits: ^Infantry
Tooltip:
Name: Baby Visceroid
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Health:
HP: 200
PoisonedByTiberium:
Weapon: TiberiumHeal
Valued:
Cost: 1
Armor:
Type: Light
RevealsShroud:
Range: 0c0
Mobile:
Speed: 113
ROT: 16
-Crushable:
Selectable:
Voice: Fiend
TargetableUnit:
TargetTypes: Ground
-AutoTarget:
-RenderInfantry:
RenderUnit:
-WithDeathAnimation:
VISLRG:
Inherits: ^Infantry
Tooltip:
Name: Adult Visceroid
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Health:
HP: 500
PoisonedByTiberium:
Weapon: TiberiumHeal
Valued:
Cost: 1
Armor:
Type: Light
RevealsShroud:
Range: 0c0
Mobile:
Speed: 113
ROT: 16
-Crushable:
Selectable:
Voice: Fiend
TargetableUnit:
TargetTypes: Ground
Armament:
Weapon: SlimeAttack
AttackFrontal:
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45
-RenderInfantry:
RenderUnit:
-WithDeathAnimation:
CIV1:
Inherits: ^CivilianInfantry
CIV2:
Inherits: ^CivilianInfantry
CIV3:
Inherits: ^CivilianInfantry