Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/SelectDirectionalTarget.cs
2021-06-29 18:33:21 -05:00

193 lines
5.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Traits
{
public class SelectDirectionalTarget : IOrderGenerator
{
const int MinDragThreshold = 20;
const int MaxDragThreshold = 75;
readonly string order;
readonly SupportPowerManager manager;
readonly string cursor;
readonly string directionArrowPalette;
readonly string[] arrows = { "arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr" };
readonly Arrow[] directionArrows;
CPos targetCell;
int2 targetLocation;
float2 dragDirection;
bool activated;
bool dragStarted;
Arrow currentArrow;
MouseAttachmentWidget mouseAttachment;
public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor,
string directionArrowAnimation, string directionArrowPalette)
{
this.order = order;
this.manager = manager;
this.cursor = cursor;
this.directionArrowPalette = directionArrowPalette;
directionArrows = LoadArrows(directionArrowAnimation, world, arrows.Length);
mouseAttachment = Ui.Root.Get<MouseAttachmentWidget>("MOUSE_ATTATCHMENT");
}
IEnumerable<Order> IOrderGenerator.Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
world.CancelInputMode();
yield break;
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!activated && world.Map.Contains(cell))
{
targetCell = cell;
targetLocation = mi.Location;
activated = true;
Game.Cursor.Lock();
}
yield break;
}
if (!activated)
yield break;
if (mi.Event == MouseInputEvent.Move)
{
dragDirection += mi.Delta;
var angle = AngleOf(dragDirection);
if (dragDirection.Length > MaxDragThreshold)
dragDirection = -MaxDragThreshold * float2.FromAngle((float)(angle * (Math.PI / 180)));
currentArrow = GetArrow(angle);
mouseAttachment.SetAttachment(targetLocation, currentArrow.Sprite, directionArrowPalette);
dragStarted = true;
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
yield return new Order(order, manager.Self, Target.FromCell(manager.Self.World, targetCell), false)
{
SuppressVisualFeedback = true,
ExtraData = IsOutsideDragZone ? (uint)currentArrow.Direction.Facing : uint.MaxValue
};
world.CancelInputMode();
}
}
void IOrderGenerator.Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.TryGetValue(order, out var p) || !p.Active || !p.Ready)
world.CancelInputMode();
}
void IOrderGenerator.SelectionChanged(World world, IEnumerable<Actor> selected) { }
bool IsOutsideDragZone => dragStarted && dragDirection.Length > MinDragThreshold;
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world) { yield break; }
string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return world.Map.Contains(cell) ? cursor : "generic-blocked";
}
bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
void IOrderGenerator.Deactivate()
{
if (activated)
{
mouseAttachment.Reset();
Game.Cursor.Unlock();
}
}
// Starting at (0, -1) and rotating in CCW
static double AngleOf(float2 delta)
{
var radian = Math.Atan2(delta.Y, delta.X);
var d = radian * (180 / Math.PI);
if (d < 0.0)
d += 360.0;
var angle = 270.0 - d;
if (angle < 0)
angle += 360.0;
return angle;
}
Arrow GetArrow(double degree)
{
var arrow = directionArrows.FirstOrDefault(d => d.EndAngle >= degree);
return arrow ?? directionArrows[0];
}
Arrow[] LoadArrows(string cursorAnimation, World world, int noOfDividingPoints)
{
var points = new Arrow[noOfDividingPoints];
var partAngle = 360 / noOfDividingPoints;
var i1 = partAngle / 2d;
for (var i = 0; i < noOfDividingPoints; i++)
{
var sprite = world.Map.Rules.Sequences.GetSequence(cursorAnimation, arrows[i]).GetSprite(0);
var angle = i * partAngle;
var direction = WAngle.FromDegrees(angle);
var endAngle = angle + i1;
points[i] = new Arrow(sprite, endAngle, direction);
}
return points;
}
class Arrow
{
public Sprite Sprite { get; private set; }
public double EndAngle { get; private set; }
public WAngle Direction { get; private set; }
public Arrow(Sprite sprite, double endAngle, WAngle direction)
{
Sprite = sprite;
EndAngle = endAngle;
Direction = direction;
}
}
}
}