Files
OpenRA/OpenRa.Game/Chrome.cs
Chris Forbes 2a5ef4e830 chrome
2009-11-16 21:29:48 +13:00

100 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using OpenRa.Game.Support;
using System.Drawing;
using IjwFramework.Types;
namespace OpenRa.Game
{
class Chrome
{
readonly Renderer renderer;
readonly Sheet specialBin;
readonly SpriteRenderer chromeRenderer;
readonly Sprite specialBinSprite;
readonly Sprite moneyBinSprite;
readonly SpriteRenderer buildPaletteRenderer;
readonly Animation cantBuild;
readonly List<Pair<Rectangle, string>> buildItems = new List<Pair<Rectangle, string>>();
public Chrome(Renderer r)
{
this.renderer = r;
specialBin = new Sheet(renderer, "specialbin.png");
chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
buildPaletteRenderer = new SpriteRenderer(renderer, true);
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 64, 256), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(128, 0, 384, 64), TextureChannel.Alpha);
sprites = groups
.SelectMany(g => Rules.Categories[g])
.Where(u => Rules.UnitInfo[u].TechLevel != -1)
.ToDictionary(
u => u,
u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp"));
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
}
public void Draw()
{
buildItems.Clear();
renderer.Device.DisableScissor();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.Cash,
Game.LocalPlayer.GetTotalPower()
), new int2(140, 5), Color.White);
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 384, 0 ), 0);
chromeRenderer.Flush();
DrawBuildPalette("Building");
}
static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
Dictionary<string, Sprite> sprites;
void DrawBuildPalette(string queueName)
{
var buildItem = Game.LocalPlayer.Producing(queueName);
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.OrderBy( a => Rules.UnitInfo[a].TechLevel );
foreach (var item in allItems)
{
if (Rules.UnitInfo[item].TechLevel == -1) continue;
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64 - 20, 32 + 48 * y, 64, 48);
buildPaletteRenderer.DrawSprite(sprites[item], Game.viewport.Location + new float2(rect.Location), 0);
if (!buildableItems.Contains(item))
{
/* don't have the necessary prereqs! */
buildPaletteRenderer.DrawSprite(cantBuild.Image, Game.viewport.Location + new float2(rect.Location), 0);
}
buildItems.Add(Pair.New(rect, item));
if (++x == 3) { x = 0; y++; }
}
buildPaletteRenderer.Flush();
}
}
}