Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2ab7abcee490a8ddf370e60b2b05e51dece5dc4b
OpenRA/OpenRA.Mods.Common/Scripting
History
penev92 2ab7abcee4 Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
2015-06-21 11:00:18 +03:00
..
Global
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
Properties
Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
2015-06-21 11:00:18 +03:00
CallLuaFunc.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
LuaScript.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
Media.cs
Move common widgets from Game to Mods.Common.
2015-03-21 11:53:53 +00:00
ScriptTriggers.cs
Introduce OnDiscovered and OnPlayerDiscovered Lua triggers
2015-03-21 15:19:18 +02:00
ScriptUpgradesCache.cs
Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
2015-06-21 11:00:18 +03:00
Powered by Gitea Version: 1.25.1 Page: 89ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API