101 lines
4.5 KiB
XML
101 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OpenRA.Mods.TS</RootNamespace>
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<AssemblyName>OpenRA.Mods.TS</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DebugType>full</DebugType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
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<Project>{fe6c8cc0-2f07-442a-b29f-17617b3b7fc6}</Project>
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<Name>OpenRA.Mods.Common</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
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<Compile Include="SpriteLoaders\TmpTSLoader.cs" />
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<Compile Include="Traits\Buildings\TiberianSunRefinery.cs" />
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<Compile Include="Traits\Render\WithDockingOverlay.cs" />
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<Compile Include="Traits\Render\WithPermanentInjury.cs" />
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<Compile Include="Traits\Render\WithVoxelWalkerBody.cs" />
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<Compile Include="Traits\Render\WithVoxelUnloadBody.cs" />
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<Compile Include="Traits\SupportPowers\AttackOrderPower.cs" />
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<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
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<Compile Include="Traits\World\TSShroudPalette.cs" />
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<Compile Include="UtilityCommands\ImportTSMapCommand.cs" />
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<Compile Include="Player\PlaceSimpleBeacon.cs" />
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<Compile Include="Effects\AnimatedBeacon.cs" />
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<Compile Include="UtilityCommands\LegacyRulesImporter.cs" />
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<Compile Include="UtilityCommands\LegacySequenceImporter.cs" />
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<Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<MakeDir Directories="$(SolutionDir)mods/ts/"/>
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<Copy
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SourceFiles="$(TargetPath)"
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DestinationFolder="$(SolutionDir)mods/ts/"/>
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<!--
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We need to copy OpenRA.Mods.TS.pdb (not `.dll.pdb`). This is only necessary on Windows.
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Mono outputs a `.dll.mdb` so we can just append `.mdb` directly.
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-->
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<Copy
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SourceFiles="$(TargetDir)$(TargetName).pdb"
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DestinationFolder="$(SolutionDir)mods/ts/"
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Condition="'$(OS)' == 'Windows_NT'"/>
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<Copy
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SourceFiles="$(TargetPath).mdb"
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DestinationFolder="$(SolutionDir)mods/ts/"
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Condition="'$(OS)' == 'Unix'"/>
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<!-- Uncomment these lines when debugging or adding to this target
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<Message Text="DEBUG OS: $(OS)"/>
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<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
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<Message Text="DEBUG TargetPath: $(TargetPath)"/>
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<Message Text="DEBUG TargetDir: $(TargetDir)"/>
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<Message Text="DEBUG TargetName: $(TargetName)"/>
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-->
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</Target>
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</Project>
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