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2b834b54fbe4bac76c2cc0d35896d34fd46df8a9
OpenRA/OpenRA.Mods.Common/Scripting
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Matthias Mailänder 87c2e68973 Merge pull request #8321 from penev92/bleed_lintUpgrades
Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
..
Global
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
Properties
Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
2015-06-21 11:00:18 +03:00
CallLuaFunc.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
LuaScript.cs
Clean up after LuaScript when tearing down the world.
2015-06-21 18:48:54 +01:00
Media.cs
Move common widgets from Game to Mods.Common.
2015-03-21 11:53:53 +00:00
ScriptTriggers.cs
Do not fire script triggers while the world is being destroyed
2015-06-21 19:37:25 +02:00
ScriptUpgradesCache.cs
Add UpgradeGrantedReferenceAttribute
2015-06-21 11:06:35 +03:00
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