Files
OpenRA/mods/cnc-classic/explosions.yaml
psydev cf4ed16cf6 Fixed some explosions, added comments
tidied up some stuff.
re-arranged order as well
2013-04-06 04:24:38 -07:00

94 lines
1.4 KiB
YAML

UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 4
ImpactSound: xplobig6
MammothExplode: #UnitExplode (artillery's explosion), without as much damage
Warhead:
Damage: 50
Spread: 18
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 4
ImpactSound: xplobig6
McvExplode: #For MCV, Harvester
Warhead:
Explosion: building
InfDeath: 4
ImpactSound: xplobig6
UnitExplodeSmall:
Warhead:
# Damage: 40
# Spread: 10
# Versus:
# None: 90%
# Wood: 75%
# Light: 60%
# Heavy: 25%
Explosion: 4
InfDeath: 4
ImpactSound: xplobig4
HeliExplode:
Warhead:
Explosion: small_building
InfDeath: 4
ImpactSound: xplos
BigNapalmExplode: # For Flame tank, etc.
Warhead:
Damage: 50
Spread: 18
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Explosion: big_napalm
ImpactSound: xplobig6
SmudgeType: Scorch
NapalmExplode: #For crate, etc.
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Explosion: med_napalm
ImpactSound: xplobig6
SmudgeType: Scorch
Damage: 50
GrenadierExplode:
Warhead:
Damage: 25
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 5
InfDeath: 3
ImpactSound: xplosml2