Files
OpenRA/mods/d2k/rules/system.yaml
psydev e59a61a747 removed slowdown for starport. Infantry slow 3-> 2
Starport lack of slowdown is made up for the fact that no units can land (nor more ordered) until you get power back up again. 
Infantry slowdown reduced to 2.
2013-04-15 19:17:40 -07:00

538 lines
9.8 KiB
YAML

Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
BlockedAudio: NoRoom
ClassicProductionQueue@Infantry:
Type: Infantry
LowPowerSlowdown: 2
BlockedAudio: NoRoom
ClassicProductionQueue@Vehicle:
Type: Vehicle
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
ClassicProductionQueue@Armor:
Type: Armor
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
ClassicProductionQueue@Starport:
Type: Starport
BuildSpeedModifier: .2
LowPowerSlowdown: 1
BlockedAudio: NoRoom
QueuedAudio: OrderPlaced
ReadyAudio:
ClassicProductionQueue@Aircraft:
Type: Aircraft
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
AdviceInterval: 650
AllyRepair:
PlayerResources:
InitialCash: 5000
AdviceInterval: 650
ActorGroupProxy:
DeveloperMode:
HackyAI@Omnius:
Name:Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
ConstructionYard: conyarda,conyardh,conyardo
Refinery: refa,refh,refo
Power: pwra,pwrh,pwro
VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
Silo: siloa, siloh, siloo
UnitsCommonNames:
Mcv: mcva,mcvh,mcvo
BuildingLimits:
refa: 4
refh: 4
refo: 4
barra: 1
barrh: 1
barro: 1
lighta: 1
lighth: 1
lighto: 1
heavya: 1
heavyh: 1
heavyo: 1
researcha: 1
researchh: 1
researcho: 1
repaira: 1
repairh: 1
repairo: 1
radara: 1
radaro: 1
radarh: 1
hightecha: 1
hightechh: 1
hightecho: 1
palacea: 1
palaceh: 1
palaceo: 1
BuildingFractions:
refa: 20.1%
refh: 20.1%
refo: 20.1%
barra: 0.1%
barrh: 0.1%
barro: 0.1%
lighta: 0.1%
lighth: 0.1%
lighto: 0.1%
heavya: 0.1%
heavyh: 0.1%
heavyo: 0.1%
radara: 0.1%
radaro: 0.1%
radarh: 0.1%
hightecha: 0.1%
hightechh: 0.1%
hightecho: 0.1%
starporta: 0.1%
starporth: 0.1%
starporto: 0.1%
research: 0.1%
guntower: 7%
rockettower: 7%
powra: 30%
powrh: 30%
powro: 30%
UnitsToBuild:
rifle: 6%
bazooka: 5%
medic: 1%
fremen: 0.5%
sardaukar: 1.5%
harvester: 0.1%
trikea.starport: 5%
#trikeh.starport: 5%
#trikeo.starport: 5%
quad.starport: 7.5%
siegetank.starport: 5%
missiletank.starport: 7.5%
combata.starport: 15%
combath.starport: 15%
combato.starport: 15%
sonictank: 10%
devast: 10%
deviatortank: 7.5%
trikea: 10%
#trikeh: 10%
trikeo: 10%
quad: 15%
siegetank: 10%
missiletank: 15%
combata: 100%
combath: 100%
combato: 100%
SquadSize: 8
HackyAI@Vidius:
Name:Vidious
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingFractions:
refa: 20.1%
refh: 20.1%
refo: 20.1%
barra: 0.1%
barrh: 0.1%
barro: 0.1%
lighta: 0.1%
lighth: 0.1%
lighto: 0.1%
heavya: 0.1%
heavyh: 0.1%
heavyo: 0.1%
radara: 0.1%
radaro: 0.1%
radarh: 0.1%
hightecha: 0.1%
hightechh: 0.1%
hightecho: 0.1%
starporta: 0.1%
starporth: 0.1%
starporto: 0.1%
palacea: 0.1%
palaceh: 0.1%
palaceo: 0.1%
guntower: 5%
rockettower: 10%
powra: 32%
powrh: 32%
powro: 32%
UnitsToBuild:
rifle: 2%
bazooka: 2%
medic: 0.5%
fremen: 0.25%
sardaukar: 1%
harvester: 0.1%
trikea.starport: 7.5%
#trikeh.starport: 7.5%
#trikeo.starport: 7.5%
quad.starport: 12.5%
siegetank.starport: 5%
missiletank.starport: 7.5%
combata.starport: 15%
combath.starport: 15%
combato.starport: 15%
sonictank: 10%
devast: 10%
deviatortank: 7.5%
trikea: 15%
#trikeh: 15%
trikeo: 15%
quad: 25%
siegetank: 10%
missiletank: 15%
combata: 100%
combath: 100%
combato: 100%
SquadSize: 6
HackyAI@Gladius:
Name:Gladius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingFractions:
refa: 20.1%
refh: 20.1%
refo: 20.1%
barra: 0.1%
barrh: 0.1%
barro: 0.1%
lighta: 0.1%
lighth: 0.1%
lighto: 0.1%
heavya: 0.1%
heavyh: 0.1%
heavyo: 0.1%
radara: 0.1%
radaro: 0.1%
radarh: 0.1%
hightecha: 0.1%
hightechh: 0.1%
hightecho: 0.1%
research: 0.1%
palacea: 0.1%
palaceh: 0.1%
palaceo: 0.1%
guntower: 10%
rockettower: 5%
powra: 30%
powrh: 30%
powro: 30%
UnitsToBuild:
rifle: 15%
bazooka: 13%
medic: 2%
fremen: 1%
sardaukar: 3%
harvester: 0.1%
trikea.starport: 5%
#trikeh.starport: 5%
#trikeo.starport: 5%
quad.starport: 7.5%
siegetank.starport: 5%
missiletank.starport: 7.5%
combata.starport: 15%
combath.starport: 15%
combato.starport: 15%
sonictank: 10%
devast: 10%
deviatortank: 7.5%
trikea: 10%
#trikeh: 10%
trikeo: 10%
quad: 15%
siegetank: 10%
missiletank: 15%
combata: 100%
combath: 100%
combato: 100%
SquadSize: 10
PlayerColorPalette:
BasePalette: d2k
RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
BaseAttackNotifier:
Shroud:
Shroud: false
HarvesterAttackNotifier:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
NukePaletteEffect:
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateSpawner:
Minimum: 1
Maximum: 2
SpawnInterval: 60
WaterChance: 0
ValidGround: Sand, Dune, Rock
PaletteFromCurrentTileset:
Name: terrain
ShadowIndex: 1
PaletteFromFile@d2k:
Name: d2k
Filename: d2k.pal
ShadowIndex: 1
PaletteFromFile@chrome:
Name: chrome
Filename: d2k.pal
ShadowIndex: 3
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
ShadowIndex: 4
PaletteFromFile@colorpicker:
Name: colorpicker
Filename: d2k.pal
ShadowIndex: 4
AllowModifiers: false
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
Type: Shroud
ShroudPalette@fog:
Name: fog
Type: Fog
Country@Atreides:
Name: Atreides
Race: atreides
Country@Harkonnen:
Name: Harkonnen
Race: harkonnen
Country@Ordos:
Name: Ordos
Race: ordos
BibLayer:
BibTypes: bib3x, bib2x
BibWidths: 3, 2
ResourceLayer:
ResourceClaimLayer:
ResourceType@spice:
ResourceType: 1
Palette: d2k
TerrainType: Spice
SpriteNames: spice1
ValuePerUnit: 25
Name: Spice
PipColor: green
AllowedTerrainTypes: Sand
AllowUnderActors: false
SmudgeLayer@rock:
Type:RockCrater
Types:rockcrater1,rockcrater2
Depths:15,15
SmudgeLayer@sand:
Type:SandCrater
Types:sandcrater1,sandcrater2
Depths:15,15
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits@atreides:
InitialUnit: mcva
Faction: atreides
SpawnMPUnits@harkonnen:
InitialUnit: mcvh
Faction: harkonnen
SpawnMPUnits@ordos:
InitialUnit: mcvo
Faction: ordos
SpatialBins:
BinSize: 4
PathFinder:
ValidateOrder:
DebugPauseState:
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Sand, Dune, Rock
GiveCashCrateAction@1:
Amount: 500
SelectionShares: 20
UseCashTick: yes
GiveCashCrateAction@2:
Amount: 750
SelectionShares: 50
UseCashTick: yes
GiveCashCrateAction@3:
Amount: 1000
SelectionShares: 30
UseCashTick: yes
GiveCashCrateAction@4:
Amount: 1500
SelectionShares: 10
UseCashTick: yes
GiveMcvCrateAction@Atreides:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcva
GiveMcvCrateAction@Harkonnen:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvh
GiveMcvCrateAction@Ordos:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvo
GiveUnitCrateAction@TrikeA:
SelectionShares: 20
Unit: trikea
GiveUnitCrateAction@TrikeO:
SelectionShares: 20
Unit: trikeo
GiveUnitCrateAction@Quad:
SelectionShares: 40
Unit: quad
GiveUnitCrateAction@CombatA:
SelectionShares: 10
Unit: combata
GiveUnitCrateAction@CombatH:
SelectionShares: 10
Unit: combath
GiveUnitCrateAction@CombatO:
SelectionShares: 10
Unit: combato
GiveUnitCrateAction@SiegeTank:
SelectionShares: 10
Unit: siegetank
GiveUnitCrateAction@MissileTank:
SelectionShares: 10
Unit: missiletank
GiveUnitCrateAction@Fremen:
SelectionShares: 5
Unit: fremen
GiveUnitCrateAction@Sardaukar:
SelectionShares: 8
Unit: sardaukar
GiveUnitCrateAction@Saboteur:
SelectionShares: 3
Unit: saboteur
GiveUnitCrateAction@SonicTank:
SelectionShares: 5
Unit: sonictank
GiveUnitCrateAction@Devast:
SelectionShares: 2
Unit: devast
GiveUnitCrateAction@DeviatorTank:
SelectionShares: 7
Unit: deviatortank
RenderSimple:
BelowUnits:
ProximityCaptor:
Types:Crate
Passenger:
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly:
SPICEBLOOM:
RenderBuilding:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
BelowUnits:
Tooltip:
Name: Spice Bloom
SeedsResource:
ResourceType: Spice
Interval: 175
RadarColorFromTerrain:
Terrain: Spice
#SANDWORM:
# Buildable:
# Owner: Creep
# Valued:
# Cost: 1000
# Tooltip:
# Name: Sandworm
# Description: Attracted by vibrations in the sand. Will eat units whole and has a large appetite.
# Icon: wormjaw
# Health:
# HP: 10000
# Radius: 3
# Armor:
# Type: None
# Mobile:
# Speed: 5
# TerrainSpeeds:
# Sand: 100
# Dune: 100
# Spice: 100
# TargetableUnit:
# TargetTypes: Ground
# AutoTarget:
# AttackMove:
# JustMove: true
# AttackWander:
# Armament:
# Weapon: WormJaw
# AttackLeap:
# CanAttackGround: no
# RenderInfantry:
# BelowUnits:
# GivesExperience:
# GivesBounty:
# DrawLineToTarget: