Files
OpenRA/OpenRA.Mods.RA/Activities/CaptureActor.cs

52 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class CaptureActor : Activity
{
Actor target;
public CaptureActor(Actor target) { this.target = target; }
public override Activity Tick(Actor self)
{
if (IsCanceled) return NextActivity;
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
return NextActivity;
// todo: clean this up
self.World.AddFrameEndTask(w =>
{
// momentarily remove from world so the ownership queries don't get confused
var oldOwner = target.Owner;
w.Remove(target);
target.Owner = self.Owner;
w.Add(target);
foreach (var t in target.TraitsImplementing<INotifyCapture>())
t.OnCapture(target, self, oldOwner, self.Owner);
foreach (var t in self.World.ActorsWithTrait<INotifyOtherCaptured>())
t.Trait.OnActorCaptured(t.Actor, target, self, oldOwner, self.Owner);
self.Destroy();
});
return this;
}
}
}