Files
OpenRA/OpenRA.Mods.RA/Activities/Demolish.cs

54 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class Demolish : Activity
{
Actor target;
int delay;
public Demolish( Actor target, int delay )
{
this.target = target;
this.delay = delay;
}
public override Activity Tick(Actor self)
{
if (IsCanceled) return NextActivity;
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
if( !target.OccupiesSpace.OccupiedCells().Any( x => x.First == self.Location ) )
return NextActivity;
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, () =>
{
// Can't demolish an already dead actor
if (target.IsDead())
return;
// Invulnerable actors can't be demolished
var modifier = (float)target.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null)).Product();
if (target.IsInWorld && modifier > 0)
target.Kill(self);
})));
return NextActivity;
}
}
}