Files
OpenRA/OpenRA.Mods.RA/Air/HeliReturn.cs

57 lines
1.6 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA.Air
{
public class HeliReturn : Activity
{
static Actor ChooseHelipad(Actor self)
{
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
return self.World.Actors.Where( a => a.Owner == self.Owner ).FirstOrDefault(
a => rearmBuildings.Contains(a.Info.Name) &&
!Reservable.IsReserved(a));
}
public override Activity Tick(Actor self)
{
if (IsCanceled) return NextActivity;
var dest = ChooseHelipad(self);
var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
if (dest == null)
return Util.SequenceActivities(
new Turn(initialFacing),
new HeliLand(true),
NextActivity);
var res = dest.TraitOrDefault<Reservable>();
var heli = self.Trait<Helicopter>();
if (res != null)
heli.reservation = res.Reserve(dest, self, heli);
var exit = dest.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
var offset = exit != null ? exit.SpawnOffset : int2.Zero;
return Util.SequenceActivities(
new HeliFly(dest.Trait<IHasLocation>().PxPosition + offset),
new Turn(initialFacing),
new HeliLand(false),
new Rearm(self),
NextActivity);
}
}
}