Files
OpenRA/OpenRA.Mods.RA/ScaredyCat.cs

89 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ScaredyCatInfo : ITraitInfo
{
public readonly int MoveRadius = 2;
public object Create(ActorInitializer init) { return new ScaredyCat(init.self, this); }
}
class ScaredyCat : INotifyIdle, INotifyDamage
{
readonly ScaredyCatInfo Info;
public bool Panicked = false;
public ScaredyCat(Actor self, ScaredyCatInfo info)
{
Info = info;
}
public void TickIdle(Actor self)
{
if (!Panicked)
return;
var target = Util.SubPxVector[self.World.SharedRandom.Next(255)]* Info.MoveRadius / 1024 + self.Location;
self.Trait<Mobile>().ResolveOrder(self, new Order("Move", self, false) { TargetLocation = target });
}
public void Damaged(Actor self, AttackInfo e)
{
Panicked = true;
}
}
class RenderInfantryPanicInfo : RenderInfantryInfo, Requires<ScaredyCatInfo>
{
public override object Create(ActorInitializer init) { return new RenderInfantryPanic(init.self, this); }
}
class RenderInfantryPanic : RenderInfantry
{
readonly ScaredyCat sc;
bool wasPanic;
public RenderInfantryPanic(Actor self, RenderInfantryPanicInfo info)
: base(self, info)
{
sc = self.Trait<ScaredyCat>();
}
protected override string NormalizeInfantrySequence(Actor self, string baseSequence)
{
var prefix = sc != null && sc.Panicked ? "panic-" : "";
if (anim.HasSequence(prefix + baseSequence))
return prefix + baseSequence;
else
return baseSequence;
}
protected override bool AllowIdleAnimation(Actor self)
{
return base.AllowIdleAnimation(self) && !sc.Panicked;
}
public override void Tick (Actor self)
{
if (wasPanic != sc.Panicked)
dirty = true;
wasPanic = sc.Panicked;
base.Tick(self);
}
}
}