Files
OpenRA/mods/d2k/rules/defaults.yaml
Chris Forbes 6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00

217 lines
3.5 KiB
YAML

^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 90
Rock: 100
Transition: 95
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 60
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Sand: 85
Rock: 100
Transition: 92
Concrete: 100
Spice: 80
SpiceBlobs: 80
Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Tank
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
HiddenUnderFog:
AppearsOnRadar:
Burns:
Interval: 4
ProximityCaptor:
Types:Husk
Tooltip:
Name: Destroyed Tank
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 2
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 6
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Sand: 90
Rock: 100
Transition: 95
Concrete: 100
Spice: 85
SpiceBlobs: 80
Dune: 75
Rough: 75
SelectionDecorations:
Selectable:
Voice: InfantryVoice
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry
PipType: Green
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squishy2.aud
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
DebugMuzzlePositions:
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor:
Types:Plane
GivesBounty:
DebugMuzzlePositions:
^Helicopter:
Inherits: ^Plane
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground, C4
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.aud
DestroyedSound: EXPLHG1.aud
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed:
GivesExperience:
FrozenUnderFog:
CaptureNotification:
ActorLostNotification:
Notification: BuildingLost
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ShakeOnDeath:
ProximityCaptor:
Types:Building
Sellable:
GivesBounty:
DebugMuzzlePositions:
Bib: