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OpenRA/mods/d2k/weapons/defaults.yaml

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# to do: explosion animations, spreads
### Warheads
W_Bullets: # Machine Guns
Report: MGUN2 #machine gun burst sound
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 75%
Light: 40%
Heavy: 20%
Concrete: 10%
Explosion: piffs
InfDeath: 2
W_Bazooka:
Warhead:
Spread: 3
Versus:
None: 8%
Wood: 45%
Light: 70%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
W_HE: # Grenadier, siege tank
Warhead:
Spread: 12
Versus:
None: 125%
Wood: 70%
Light: 30%
Heavy: 20%
Concrete: 100%
# vvv below taken from 155mm
InfDeath: 3
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2
SmudgeType: SandCrater, RockCrater
W_GT_AT: # Sardaukar & Fremen's longer range weapons
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 65%
Light: 100%
Heavy: 50%
Concrete: 100%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
W_AT: # Tank shells, gun turret
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 60%
Light: 100%
Heavy: 75%
Concrete: 50%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
W_AT_Mis: # Rocket Launcher, tower missile
Warhead:
Spread: 8
Versus:
None: 15%
Wood: 65%
Light: 90%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: large_explosion
WaterExplosion: med_splash
ImpactSound: explsml1
SmudgeType: SandCrater, RockCrater
W_Deviate
Warhead:
Spread: 8
Versus:
None: 20%
Wood: 20%
Light: 20%
Heavy: 20%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
W_Sonic
Warhead:
Spread: 6
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 60%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
W_Plasma:
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Concrete: 100%
Explosion: med_explosion
WaterExplosion: med_splash
### Projectiles
P_Bullets: #from M60mg
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_OneShot: #from Sniper
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_Bazooka: #From bazooka/1st (dragon?)
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: yes
Proximity: true
Trail: smokey
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
P_Rocket: #From QuadRockets
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 40
RangeLimit: 40
P_Missile: #From 227mm
Projectile: Bullet
Speed: 20
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 55
Angle: 0.2
Image: MISSILE
ROT: 5
ContrailLength: 5