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2bc75706742fafb81c5df2edd3605e88a38d82a2
OpenRA/OpenRA.Game/Network
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Scott_NZ b5bd6191c2 Don't crash (due to replay file being in use) if we have two instances of the game playing
2013-02-25 21:24:17 +13:00
..
Connection.cs
merge cnc and ra lobby, fixes #1267, #1224, #106, others
2011-11-06 17:01:00 +13:00
FrameData.cs
fix indents everywhere
2011-10-18 15:10:17 +13:00
GameServer.cs
New serverbrowser for RA and CNC
2011-11-06 22:49:40 -07:00
Handshake.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Order.cs
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
OrderIO.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
OrderManager.cs
Pause the game option.
2012-05-16 17:35:10 +02:00
Replay.cs
fix formatting
2011-10-19 19:54:05 +13:00
ReplayConnection.cs
tidy ReplayConnection
2011-12-24 10:11:31 +13:00
ReplayRecorderConnection.cs
Don't crash (due to replay file being in use) if we have two instances of the game playing
2013-02-25 21:24:17 +13:00
ServerList.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Session.cs
Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
2013-02-25 21:24:17 +13:00
SyncReport.cs
fix indents everywhere
2011-10-18 15:10:17 +13:00
UnitOrders.cs
Introducing per-player shrouds.
2012-12-13 15:16:56 -08:00
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